On the chaotic world of Nyriaan, a dangerous storm is brewing; High Priestess Hesper, flying the green-and-bronze Hesperian banner, calls forth those who believe themselves worthy enough to compete in a perilous tournament of strength, aptitude in the Force, logic, and knowledge.
Do you believe you have what it takes to prevail?
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TEMPEST TOURNAMENT
The Tempest Tournament will be a test of the Empire's finest Sith's mettle. In this tournament event, participants will be thrust into a Battle Royale-style competition with no weapons or armor, and have to fight their way to the center of a twisted labyrinth packed with hidden traps, tricksy puzzles, baffling lore questions, ferocious beasts, and of course, the other participants-- all while suffering through the turbulent environment of Nyriaan. With violent storms boasting torrential rain, winds up to 100 miles per hour, and strange anomalies in the Force which weaken Force abilities, participants will be at the utter mercy of the environment.Do you believe you have what it takes to prevail?
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TEMPEST TOURNAMENT
The guidelines of this tournament are as follows:
- All participants will be leveled to Level 6. Stat sheets must be approved by High Priestess Hesper and posted in the Tempest Tournament resource thread.
- All participants will be stripped of ALL weaponry and ALL armor. Participants may be outfitted in only simple Sith robes.
- This tournament will be GMed and overseen by a panel of overseers consisting of Emperor Dreadwar the Magnificent, High Priestess Hesper, Lord Kain, and the Lorekeeper.
- Encounters with the environment (puzzles, traps, knowledge questions, Sith beasts, other players) MUST be resolved in four rounds or less. If at the end of four rounds the encounter is not resolved, the overseers will make a call. Non-responsive players will be removed from the tournament after two missed rounds.
- Participants are allowed two failed encounters before they are eliminated. Eliminated players will be escorted out of the labyrinth by a squadron of Hesperian Arch Troopers.
- Participants may make up to 30 feet of movement per turn. Consult the labyrinth map for your direction and distance options. You MUST make it to the center of the labyrinth to be considered for the GRAND PRIZE.
- Weapons will be distributed at random throughout the labyrinth for participants to find. Participants may carry up to three found weapons.
The last participant left standing in the center of the labyrinth will be the GRAND PRIZE WINNER, and will receive the following prizes:
The second place participant will receive the following prize:
A cash prize of 10,000 credits.
The honorary title WRATH OF THE TEMPEST.
And the EYE OF EVENING, a one-of-a-kind sword hand-forged in the fires of the Cursed Forge of Korriban by the High Priestess herself. The Eye of Evening grants its wielder a permanent +2 stat bonus to nearly any singular ability of the grand prize winner's choosing, so long as the sword is in their possession. Ownership of the Eye of Evening may not be transferred, lest the transferee be cursed...
The second place participant will receive the following prize:
A cash prize of 3,000 credits.
There are no prerequisites for participating in this tournament; up to twelve participants may sign up to compete in this tournament. Houses may put forth multiple contenders.
* ~ All Dark Councilors are cordially invited to spectate the tournament from the Overseer's Suite at the top of the tower overlooking the labyrinth. Hors d'oeuvres and refreshments will be provided. ~ *
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To sign up for this tournament, please PM @corinthia here or on Messenger.
Best of luck -- May darkness guide you.
~
To sign up for this tournament, please PM @corinthia here or on Messenger.
Best of luck -- May darkness guide you.
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