Forum is undergoing some back-end transfers and updates, please be patient if the forum is down or loading slowly!

Resource The Crux Files: Trials of the Underworld Resource Thread

corinthia

Administrator
Staff member
Administrator
Immortalis
image_star_wars_1313-20057-2515_0005.jpg

Trials of the Underworld: Crux
Resource Thread
Please post your character sheet for Trials of the Underworld: Crux here! Do not post unapproved CSes. They will be removed without warning.


Character Sheet Template

Character Summary:

Name:
Age:
Sex:
Species:
Homeworld:
Occupation:
Height:
Appearance:
Affiliations and Associates:
Weapons:
Equipment:
Languages:
Description of Abilities:
Strengths:
Weaknesses:
Personality:
Biography:

Class:
Reputation:
 
Jephego.png
Art (c) Corinthia Warner, 2019. Do not edit or repost.

Themesong

Character Summary:

Jephego Rose is an Iridonian Zabrak pirate and bounty hunter with a penchant for credits and gold and a tendency to be in the wrong place at the wrong time. Garrulous, gaudy, aggressive, and cocky, she's well-versed in holding her own in a fight with her fists, a blaster, or a vibroblade and can fly (or steal) just about any ship out there. She takes no flak and believes the Force is nothing more than a hokey religion for gullible idiots.​


Name: Jephego Rose

Age: 29 (219/b. 64 BBY)

Sex: F

Species: Iridonian Zabrak

Homeworld:
Jedha

Occupation: Pirate, up-and-coming Syndicate Boss

Height: 5'11"

Appearance: Jephego Rose is a tall and athletic Iridonian Zabrak woman; her long face is decorated with the traditional linear tattoos of Iridonian Zabraks and adorned with a multitude of aurodium piercings in her cheeks (dimple piercings), lower lip, tongue, septum, and ears. Two large gold hoops in her right ear and a large gold hoop and long threader earring in her left ear is her signature earring style. Her complexion is a medium olive, and her honey-colored eyes are upturned and usually underlined with black kohl. She has long straight jet hair with narrow bangs that she wears parted down the middle and in two braids that start close together at the nape of her neck—her braids are decorated with plenty of aurodium cuffs, rings, and baubles. Her other piercings include three aurodium barbell knuckle piercings on each hand, and two dermal piercings at the nape of her neck. She has three gold teeth; her lower left canine, and the opposing upper canine and bicuspid.

If it isn't obvious, Jephego loves gold; she wears aurodium rings on almost every finger, aurodium bangles, and at least one chain necklace. She wears a burgundy surplice blouse tucked into slim-fitting high-waisted black trousers, with slick shiny black boots with gold-plated heels; and, of course, her deep purple greatcoat. She wears two leather belts; one with her blaster holster on it and an ostentatious gold belt buckle, and the other with her curved vibroblade scimitar and her rapier-styled darksaber hilt.

Affiliations and Associates: The Sith Empire, Aurelia Illium, Cash Moheji, the Golden Rose Syndicate. Formerly Black Sun, Yana Medine, various small-time gangs.

Weapons: One DL-18 blaster pistol, a scimitar-like vibroblade, and a rapier-styled darksaber.

Equipment: The Sugar Baby, a CEC YT-1930 freighter. One astromech droid she doesn't like, R9-T2 ("Tito").

Languages: Galactic Basic, Zabraki, Huttese, various bits of languages spoken on Jedha. Speaks with a thick Zabraki accent.

Description of Abilities: Jephego is a very competent markswoman and swordfighter; she's handy in a brawl, likes to fight dirty, and isn't averse to shooting someone in the back to get what she wants. She's a phenomenally accomplished pilot and navigator, and is especially skilled at breaking into and hijacking ships of all varieties. She's relatively handy at mechanics, but can't work miracles.

Personality: Jephego has a nasty habit of being in the wrong place at the wrong time, and it has her convinced the galaxy is out to get her. Talkative, gaudy, hot-tempered, cocky, and impulsive, she tends to act first and think second. She loves credits, gold, and nice ships above all else. She doesn't believe in the Force at all; in fact, she'll be quick to tell you off if you try to convince her otherwise. She's quick to make promises she can't deliver on. She doesn't like being told what to do and handles criticism very badly. However, Jephego's outward demeanor is an unshakable defense for a soul that's just looking to find where it fits in the galaxy—she's felt like an outcast for almost all her life.

Strengths: A fast thinker and even faster doer, street-smart, and logical. Exceptional and creative pilot and navigator. Grade-A bullshit detector. Fast and convincing talker.

Weaknesses: Not Force-sensitive, and believes the Force isn't real. Not the best listener and struggles to make good on her promises. Rushes into confrontations. Vulnerable to feeling displaced or excluded. Impatient.

Biography: Though she was born on Iridonia, Jephego Rose and her mother moved to Jedha two weeks after Jephego's birth in 64 BBY. Jephego's mother, Jirika Rose, was a deeply religious believer in the Force, and thought it was necessary to raise her daughter on Jedha so that Jephego would be as holy and spiritual as possible. Jephego's father was a spacer who thought that idea was a load of bantha crap and disappeared just days after Jephego's birth; he was never seen since.

Jephego's childhood was a sheltered one of poverty—Jephego and her mother lived in the Holy Quarter of NiJedha, where Jirika spent her mornings at the Temple of the Kyber and her afternoons peddling chintzy souvenirs to tourists. They ate little, owned little, and lived in a room barely big enough for the two of them where Jephego would stay while her mother was out. As Jephego grew older, she was homeschooled by her mother, learning to read and write and studying religious texts. She was sheltered and isolated from others her age. By age ten, Jephego had grown to deeply resent her homeschooling. All she wanted was to go to school and play in the streets with the other children. When the day finally came that she was allowed to venture outside while Jirika was off selling her wares, Jephego was confronted with her lack of socialization, and felt anxious and unable to step in and join the games being played in the alleyway. She hovered at the edges of the gathering of children until she was elbowed out of the way and pushed down by a rambunctious boy. Overwhelmed, Jephego retreated to her home.

But Jephego was starving for anything other than isolation and her mother's religious texts—after all, no matter how frequently her mother said it, the Force didn't seem to be providing for them. They were still sequestered in the dirtiest, most cramped corner of NiJedha, where they starved often, and where her mother would abandon her daily to worship at a temple that did nothing for them. Emboldened and determined, Jephego continued to chip away at becoming braver and braver with the other kids that played in the alleyway, until Jephego was the one who did the elbowing and shoving. And she loved it. For once, she felt in control and a part of something.

Once Jephego hit her teen years, she was questioning everything her mother taught her. She had begun to refuse to believe that the Force was even real; if the Force was so omnipresent and omnipotent, why did they have to work so hard just to survive? Didn't the Force see she and her mother were starving? Couldn't the Force do something about it? And if it's truly as fulfilling as they say, why did she feel so incomplete? Growing more and more restless, Jephego began to dream about life offworld. She dreamt about the father she never knew, an intrepid spacer with a ship who went on adventures and brought her mother trinkets. What sort of trinkets did he bring? Were they precious? Where were those trinkets now? Jephego wanted to go on adventures, too. She wanted to see the whole galaxy and know its riches! No, not just know its riches—she wanted its riches.

Jephego sought out how to leave Jedha—she worked odd jobs until she could afford a ticket to Corellia, where she believed she could find opportunity as a pilot, despite having no prior experience. So at age seventeen, Jephego bade her mother goodbye, took a small satchel of all her belongings, and moved to Corellia.

On Corellia, Jephego felt lost and small on a planet so big and bustling. She found work in a shipyard moving ship parts and making repairs, and worked there tirelessly, doing her best to not allow herself to succumb to feeling alone and out-of-place. She learned how to swear like the spacers who came through the shipyard did, copied their swagger and casualness, and observed with enthusiasm when fights broke out on the docks. She studied them with zeal; and when she wasn't watching the spacers, she was familiarizing herself with the cockpit of every ship she worked on. After a few months, she bought herself a blaster; carrying it on her hip was a confidence boost like no other. It was like a switch had flipped on, and tall, gangly and awkward Jephego from Jedha was no more—now she was Jephego Rose, rough and tumble shipyard lackey and aspiring pilot.

After a year and some weeks on Corellia, though, Jephego saw an opportunity: pirates had come to the shipyard and were about to hijack the ship she had been ferrying upgrade parts to all day. This could be her ticket to a life of adventure and riches! She had watched them stealth into the ship's cockpit: three burly ones and a smaller pinkish one she assumed to be the leader. Mustering her courage and all the spacer swagger she could—she followed. Confronted in the cockpit with four blasters aimed at her head, Jephego swore up and down that the ship wasn’t operational, but if they could give her two hours to get it into flying condition, she would let them have it and wouldn’t say a peep. To her amazement, they agreed.

Shoved off the ship, Jephego hit the ground running, hijacking a coworker’s speeder to race home, throw her clothes in a bag, and race back in time to pretend to fix the (already fully operational) YT-2400 light freighter. She faked fixing it for the better part of an hour, stashing her bag of clothes in an out-of-the-way compartment and scoping out a place to hide herself on the ship.

So, when she gave the pirates the all clear signal and they began to take off, Jephego grabbed hold of a landing strut. Terrified of falling to her death, Jephego clamored to the airlock, and let herself inside—only to come face to face with Zeltron pirate captain Yana Medine pointing her blaster at Jephego and laughing hysterically. Expecting to be swiftly dealt with, Jephego flinched when Yana lowered her blaster and held out her hand for a handshake. Jephego had impressed Yana with her spunk.

With that handshake, Jephego Rose joined the crew of the Silver Thunder, as the stolen freighter would later be known as.

Under Yana's tutelage, Jephego learned how to properly use and care for her blaster, how to fist fight, how to pilot, how to use a vibroblade, and how to navigate the galaxy. Jephego absolutely doted on Yana and the seasoned galactic swindler and traveler that she was. With Yana Medine and crew, Jephego began to craft herself an image: she would be Jephego Rose, purveyor of aurodium trinkets and lover of credits, a flashy and charming scoundrel.

The time she spent with the crew of the Silver Thunder was the time of Jephego's life—she wouldn't have traded it for anything.

That is, until four years later when Jephego dumps the crew, re-names the ship the Damask Rose, and makes off with quite a considerable amount of loot, leaving Yana Medine and company high and dry.

From there, Jephego zig-zagged across the galaxy, following whatever lead would bring her the most credits, collecting a crew of her own, and leaving a trail of mild destruction and awe in her wake. She built herself a reputation for her splashy and brazen personality and her ability to swindle just about anyone; she taught herself to be one hell of a pilot, and folks from the galaxy's underbelly began to recognize her for it. Jephego and her crew became known for their showy piracy and dubious fighting methods, and Jephego savored every drop of attention it brought her. Finally, she felt at home. And for about a year, everything was coming up roses for Jephego Rose.

But she had gotten a little too confident a little too quickly and made one half-assed deal too many, and soon found herself being pursued by the Hutt Clan and Black Sun for not following up on a deal. Forced into hiding, Jephego stashes the Damask Rose on some remote desert planet and spends almost a year narrowly evading capture until she finds herself at long last in the wrong place at the wrong time—and is handily apprehended by one Yana Medine, now a leader in the Black Sun syndicate and Jephego's new nemesis.

Jephego spends several months in a Black Sun prison cell, until she's broken out by what's left of her crew and taken to where the Damask Rose has been hidden. And so begins Jephego's habitual cycle of capture and escape, punctuated by her crew's mutiny, the capture of the Damask Rose, and Yana Medine's tireless pursuit, until finally, after years of brassily negotiating herself into deals and promises she can't make good on, she's put into a prison she can't break out of: a block of carbonite.

At 28 years old, Jephego sees her last glimpse of the galaxy as she knows it, and meets her static fate.

Jephego's carbonite-encased body is loaded onto a cargo ship for delivery to a member of the Tenloss Syndicate in the Mandalore sector; en route to its destination, the cargo ship suffers a freak accident along a hyperspace lane, and with Jephego and a slew of other priceless artifacts sealed inside, the ship is left to float in Wild Space, deemed unsalvageable.

And then she's forgotten.

190 years later, the cargo ship is found and unsealed by an intrepid junker, and Jephego is rescued. After a day of hibernation sickness that put Jephego near death, she's dumped and left to fend for herself in a galaxy she no longer recognizes—only to find herself once again in the wrong place at the wrong time…


Class: Pirate

Reputation: 3
 
Last edited:
73482714_1266331120220645_3384290420858028032_n.jpg

Art by Corinthia

Themesong

Character Summary:
Taia "Viper" Tenau is a harsh, inflexible, acidic young woman with a fast and venomous temper and a love of weaponry. Mandalorian by heritage, she has been cast out of her clan, and feels she has been cheated because of it. She has become a ruthless, bloody hunter and assassin with a pristinely gory record as a sponsored member of the shadowy organization called "The League". Eagle-eyed and obscenely accurate with a blaster, Viper is not someone you mess with if you want to stay alive…​


Name: Taia Tenau; "Viper"

Age: 25

Sex: F

Species: Human

Homeworld: Kalevala

Occupation: Hitwoman, Sniper

Height: 5'9"

Appearance: Taia is a slender young human woman with severe, angled features and fair skin. She has high cheekbones, a straight nose, and harsh, almond-shaped eyes that are a depthy blue. Her collarbone-length hair has been split down the middle and dyed jet black on the left side and acid green on the right; she wears it in messy waves. Taia favors dark-colored cosmetics, and typically wears black or green lip color and dark, smudgy eye makeup. She has three piercings in each ear.

Taia, being Mandalorian, wears traditional Mandalorian armor; she wears it over a fitted, lightly armored, black combat jumpsuit with long sleeves and a standing collar, and well-worn black leather boots with thick soles. Her armor is a matte black with shiny emerald accents. It is primarily standard in its design, with the exception of her plackart, which is articulated, and her pauldrons, which are two-layered and stylized with pronounced points. She does not wear leg armor, only knee pads. Over her armor, she wears a long black woolen hooded cloak that buckles with a diagonal strap across her chest. Around her waist she wears a utility belt, on which she has a holster for one blaster pistol, and she wears black fingerless gloves.

When not wearing her armor, she wears a loose-fitting black tank top over a black athletic bra with loose olive-green cargo pants tucked into mid-calf high black rancor leather boots. Over this, she wears an oversized charcoal grey winter coat with a furred hood.

Affiliations and Associates: Clan Tenau (formerly), The League, Aguro Bizos

Weapons: Custom-built sniper rifle, Amban disruptor rifle, EE-3 Carbine rifle, CDEF blaster pistol, combat knife, various other weapons

Equipment: Swoop bike, SS-54 Assault Ship (on loan from the League)

Languages: Galactic Basic, Mando'a, Huttese

Description of Abilities: Taia is a phenomenal sniper, markswoman, and hitwoman, with a stellar (if bloody) track record. She is somewhat adept in hand-to-hand combat, but does prefer to keep her distance. Very equipment-smart. She is skilled in hiding her tracks, and is well-versed in stealth tactics.

Strengths: Eagle-eyed, extremely accurate sharpshooter. Patient until the end of days. Steadfast and loyal, in her own right, and always makes good on her promises and follows through on her jobs. Stubborn; hard to lie to. Savvy and street-smart.

Weaknesses: Acidic temper. Cut off from her clan and culture, she feels she has been cheated and deprived because of that. Hard to crack. Defensive and inflexible. Her way or the highway.

Personality: Taia "Viper" Tenau is a girl full of venom. Though mostly reserved and quiet, her ire, when garnered, is fast and biting—hence her nickname. Having been on her own for a large portion of her life, she is independent, no-nonsense, and practical. She cares little for frivolity, though she does spend time curating her appearance. Her number one love in life is her custom-built sniper rifle, which she is highly protective and takes pristine care of, as well as her myriad of other weaponry and her beskar armor. She values her work very highly and places a lot of ego and pride in her reputation. Though she is deeply sensitive, that part of her nature is protected by layers of beskar and an unflinching ruthlessness and bitterness.

Biography: [Coming soon]


Class: Mercenary (1), Assassin (2) (Multiclass)

Reputation:
3 (Notoriety 2)
 
Screenshot_20200103-012841_Gallery.jpg


Name: Cicero Arcos (Alias for jobs: Nakamura)

Age: 25 Standard years (130ABY)

Sex: Male

Species: Human

Homeworld: Coruscant

Occupation: Assassin

Height: 5'8

Appearance: Brown skin with dark black hair. Slim figured with a broad jaw line. Hazel eyes.

Affiliations and Associates: None

Weapons:
4 Throwing knives
Hidden Vibroblade on both arms
Basic GLIE-44 on hip

Equipment:
Light leather armor. Leather made from a Nexu he had killed. Not much resistance, but lightweight.

Languages: Galactic Basic

Description of Abilities: Likes to work in the shadows. Coming close to a kill and using his stealth to his advantage.

Strengths: stealth and mastery over bladed weapons. Quick learner.

Weaknesses: No true resistant armor and only good with the blaster up close.

Personality: Very quite where it is unsettling for many. He allows his actions to speak for him. Almost as if he is like the boogeyman.

Biography: Cicero grew up on Coruscant, lived on the top parts of the city. Surprisingly was well educated from his parents when he was a child and early teen years. Yet as he grew up, he never truly socialized with others. He was always unnervingly quiet around others, thinking of many possible outcomes. Running scenarios in his head constantly.

Many people of his peers in his classes stayed away from him due to the blank look on his face. Always passing each class with no fails. Some of his peers had become jealous of his success, even with how quite he always was in his classes. Trying to bully him.

The bullying had began to fester in his head, so on his free time, he had picked up lessons to learn to fight and use weapons. His parents never once questioned it, and believed that he was training for the academy beforehand, so he can excel within the academy for the local navy. Learning to proficiently use hidden blades first. His favorite were the throwing knives. Easy to conceal and easy to strike.

It was the last day of class before graduation when Cicero had snapped with his peers bullying him. They cornered him in the halls between classes, but it only amused and excited him. As if a monster had been released from its prison.

He merely smiled as he took out the blades that were hidden on him, killing one by one. Murdering the ones that he despised so much. The terror he had caused there had forced him to go into hiding from the local authorities.

Forcing him into the under city of Coruscant. Forcing him to learn quickly on using the shadows. His reputation of murdering his peers had travelled through Coruscant. Some information being passed around from the local gangs was overheard as he lingered in the shadows.

Learning that some have wanted to give him a chance to see what he is made of. So he created his alias name to protect himself, to protect his family from his horrors. The Alias of Nakamura. He sworn to never give out his real name, exhaling himself from his family as they all believed him to be dead or captured by now from the murders he committed.

Class: Assassin

Reputation: 1
 
Name/Title: Lemmy

Lem.jpg

Lemmy's Theme


Age: Nearing 300

Sex: M

Species: Feeorin

Homeworld: Unknown, will claim Nar Shaddaa

Occupation: Small business owner, Acquisition Department

Height: 7’1”

Appearance: If brick walls were blue and had lekku.

Weapons: Left hook, right hook, left boot, right boot, Merr-son Glop grenades, SoroSuub SLX-445 Beam Laser Cannon, Blaster pistol, Phrik-laced hooked vibrosword

Equipment: cybernetic right eye with sophisticated targeting algorithms and variable wavelength sensors, custom heavy armor, stolen and upgraded VT-49 Decimator christened “Dauntless”, Gundark ear necklace.

Affiliations: Independent; Former Hutt Cartel; Former Black Sun; Former Empire; Former Follower of Palawa

Associates: Personal protocol droid 3D-4XR (Turdf*cker or Turd); Binx, a Dazouri gangster operating out of Terminus;

Description of Abilities: Strong enough to rip the ears of a gundark (see above), martial artist and marksman supreme, Expert blasphemer, good pilot and strategist, escape artist

Personality: Gruff, unpleasant, potentially Scottish, particular distrust of “magic” users as he sees the Force as a crutch. Liable to laugh after a good brawl. Also liable to open fire. Goes treasure hunting for sport more than profit anymore.

Reputation: 3 (Notoriety 2)

Class: Pirate 2, Mercenary 1


You know the cards are stacked against you when you are born in the back of a cargo hold. But hey, when you’re born to lose, you gotta live to win. Nobody exemplified that more than Lemmy. While the Old Republic grew old, he was young and full of fight. Like most Feeorins, he was well built and not one to shy away from fisticuffs. In his early adolescence he was known for being a scrapper at most backwater space stations. By adulthood he was one of the biggest bruisers of Nar Shaddaa. He bullied his way to the top of the food chain and stayed up there for decades until a thankless Hutt named Jarvis put a hit on him for a few hundred thousand credits. All he'd done was beat one of his bouncers to death with another bouncer's arm... So he "snuck" his way onto a freighter (the pilot was too afraid for his life to tell him otherwise) and made his way to the center of the galaxy.

Coruscant held much more potential for Lemmy. Nar Shaddaa may have been seedy but it was entirely Hutt controlled. There were so many different gangs and crime lords on Coruscant that paid handsomely for someone that could mess up faces reliably. The bounty on his head never went away but there was a limited amount of protection afforded by working under crime bosses. There was even a point where he was a bodyguard for a Black Sun vigo.

Until Lemmy enlarged the Vigo's prat of a son's rectal cavity with his boot.

Lemmy was on the run again with a bounty a few orders of magnitude higher than the previous one. This time though, there was a war for him to hide behind. With the Clone Wars in full swing, there was plenty of mercenary work available on both sides. He didn't pick a side, just fought for whoever paid him more. Which more often than not tended to be the Seperatists. It meant that Lemmy was often at odds with Jedi generals. That was how he lost his eye. During a particularly fierce battle, he had stolen a battle droid's blaster rifle and was firing upon the leader of the clone force when the General deflected a blaster bolt up the scope of the rifle. Ironically enough, it was another mercenary named Durge who helped him escape the battle. The intent was originally to collect the bounty on Lemmy but the Gen'Dai saw Lemmy as more valuable as an ally. He helped Lemmy get a cybernetic eye and trained him in the art of dispatching Jedi. With his natural strength, combined with the teachings of Durge, Lemmy was a force to be reckoned with. But Jedi were still besting him at every turn.

Lemmy took some unsanctioned time off from the war and devoted himself to learning how to fight and defeat Jedi. He searched for methods until discovering the art of Teräs Käsi. He made his way to the planet Bunduki and learned the Jedi-killing martial art from the legendary Phow Ji. Lemmy devoted himself to the teachings of the monks, looking to become stronger than the Jedi and their precious magic. Near the end of the war, Lemmy finally had opportunity to use his new skills. While camped out in the outer rim, the battle seemed to come to him. He naturally took his place in the middle firing on both sides. When the Jedi Knight leading the battallion of clone troopers engaged him, he snapped the Jedi's neck in front of her squad. Then he proceded to slaughter the forces of both sides using her lightsaber.

Shortly after Order 66 was given, Lemmy offered his service to the newly christened Emperor to hunt and kill Jedi. He was paid exceptionally well for this and used his new wealth to pay off both the Black Sun and Jarvis the Hutt. For a time he was free. But it was no fun. So he hunted down one of the biggest ships he could fly, which happened to be an Imperial VT-49, and he took to causing as much trouble as he could for the right price. He became a scouge from the core to the outer rim, making problems for the Empire and whatever other powers he could find. Eventually he settled down with his fortune and his first mate, a Barabel named Kishamiir, and they constructed a heavily fortified base on Barab 1, complete with a hangar of exotic ships and a planetary defense system. This was the closest thing to family that Lemmy would ever have. It was dashed away when he outlived Kishamiir. A few years after the Battle of Endor, the Barabel succumbed to old age and died. Lemmy was devastated. He took to the Dauntless' helm and went on a grief fueled conquest to distract himself from the loneliness. Soon he was back to his old ways of hunting and pillaging.

When the Vong invaded the galaxy, Lemmy found himself fighting on the side of good for once. He proved capable of holding his own against their ground forces and was commended by the new Republic for every battle he participated in. Lemmy played at being a hero for the time being, until the Vong surrendered at Coruscant. To prove he was still as independent as ever, he launched a series of petty attacks on the Jedi order. He was back to being chased. And he loved every second of it. He would lead New Republic police forces and Jedi alike in long chases, sometimes even allowing himself to get captured just so he could escape. He always managed to find a way out with a combination of brute strength and centuries of experience more than his captors. There were close calls to be sure but never did Lemmy feel fear. Politics meant nothing to him; money was never important. Only the next adventure. He worked for anyone as long as the job sounded exciting. He didn't make many friends this way, nor were there many who actively sought his services. So he advertised with piracy. He would hit high class ships, steal only a few things and shoot the captain before he left. His name would be said in hushed whispers on backwater moons and shouted in cantinas as a curse upon other pilots. He would even make good on some of the curses he heard about, finding the pilots and harrassing them before letting them flee to spread word of his name to the far corners of the galaxy.
 
Name: Jax Brt’n
Age: 184
Sex: M
Species: Morellian
Homeworld: Morellia
Occupation: Smuggler
Height: 5’10
Appearance: 205

z1.jpg

Morellian Enforcer Outfit
z5.jpg

Affiliations and Associates:

Weapons:
.48-calibur Enforcer (father’s slug thrower), Model 434 blaster pistol, LaserHone Talon vibrodagger.

Equipment: An extensive collection of tools for both starship and droids, extra parts for his ship, a few spare blaster pistols and a rifle on his ship. His ship is an older and modified J-1 shuttle named The Gamorrean Express (2 enhanced heavy laser cannons on each wing, 1 quad medium ion cannon on each wing, rear facing quad laser cannons) which has an X-83 TwinTail starfighter in the hanger. The ship has a co-pilot droid that has worked with Jax for decades. He owns his father's body armor, oiled cloak, gloves, and boots from his time as a Morellian Enforcer.


Pilot Droid
luis-carrasco-redcup-droid-03-lc.jpg

Languages: Galactic Basic, Morellian, Rodian, Devaronian.

Description of Abilities: Pilot, marksman, smuggler, mechanic, liar, gambler, thief, jack of all trades.

Strengths: Great pilot, excellent marksman, seasoned smuggler.
Weaknesses: While strong doesn’t have the best cardio conditioning, has an overwhelming sense of curiosity, willing to take risks that could prove fatal.

Personality: Realistic, a bit paranoid and untrusting of others, always has his eye out for a scheme that will benefit him. He usually has a somewhat welcoming demeanor, though he is careful to share very little about himself personally and tends to not get involved with others.

Biography: Jax was not fortunate enough to grow up with a traditional family, permanent home, or any kind of stability whatsoever. He was the son of a smuggler named Manx Brt’n, forced into the occupation due to the decline of the Morellian Commonwealth, once his wife had passed he left Morellia with everything he had left….his son. A capable and prosperous smuggler, Manx could thank much of his success to his time as a Morellian Enforcer, the police force of the Commonwealth. They were often times considered brutal, their methods unfair and deceptive, and oftentimes corrupt. By the time Jax was a grown man he had decades of experience smuggling with his father and had learned nearly everything his old man had, which was fortunate as his father passed due to sudden heart failure. Devastated Jax took a long break, settled on a backwater planet for a few years, and worked on his ship most of that time. Eventually he got bored with it, his life was among the stars. Taking his father’s pistol out of the safe he kept it in, he cleaned the old weapon and placed it under his pilot seat for good luck.

He then took off to see what fortune he could find.

Class: Smuggler

Reputation: 1
 
Last edited:
Character Summary:
Name: Mortus D’non Velkor
Age: 90 Sex: Male
Species: Gurlanin
Homeworld: Quillaria
Occupation: Mercenary/hires gun/bounty hunter
Height: Varies, averaging at 5’7
Appearance: Also varries, however he typically takes the form of a Chiss, wearing a trench coat.
Affiliations and Associates: Masarian mercenaries, the Imperial Bounty Hunting Guild
Weapons: One custom-made slugthrower firing ordinary metal flechettes, akin to a shotgun, in addition to a variety of vibroblades.
Equipment: He carries with him a comlink and a data pad.
Languages: Galactic basic, quillarian, huttese
Description of Abilities: As a gurlanin, he has access to a few advantages over standard humans; firstly, he is capable of shape shifting, altering his appearance at will, although he must remain (generally) within the same range of mass, as well as being slightly stronger and more flexible than humans.

Secondly, due to some kind of interesting biological ability, Gurlanin are able to vanish entirely from thermal scopes, the visible spectrum, and even the force, making them excellent hunters and killers.
Strengths: He excels in combat, whether that be taking the fight to the enemy or defending an assaulted location. His speed and agility make him able to rapidly move through hallways or corridors, firing his flechette slugthrower.
Weaknesses: He can fire with only poor accuracy, however, and has little in the way of tactical command capabilities, being overly accustomed to the benefits his species lend him. Often unable to see the bigger strategic picture, he is a loner, making few friends and connecting with virtually no one. This is partially due to his identity and hidden species.
Personality: humorous, fast moving, and seems lighthearted. Cracks jokes and makes puns while blasting people with his slugthrower. However, this overall lightheartedness simply a cover, belying a sadness that he will never see his home, his family, or his people ever again.
Biography: Born 40 years after the battle of Yavin, he grew up isolated with his people, the Gurlanins. However, at age 22, a slaver ship arrived and stole almost a dozen of them away to be sold.
D'non was sold, and used as a personal weapon, released only to kill, and spending all of his time fighting in pits like a gladiator. Eventually, he killed his owner and escaped. He hunted down the slaver who had captured him and beat him to a pulp, demanding the location of his secretive, isolated home planet. However, in an act of spite, the slaver deleted the files, and d'non tore out his throat.
He then took up the only job he knew: killing. He became well known and infamous for his skill, and although nobody ever saw his true face, and people rarely actually met him, he gained a reputation. Eventually he met up with a group known as the Masarian Mercenaries, and they inducted him, making him one of their members. Now, he travels the galaxy, taking jobs and serving the empire, guarding assets and hunting enemies. Class: Mercenary Reputation: 1
 
Last edited:
Character Summary:

mDHPFdP.jpg

Name:
Ge’maera (in the underworld goes by Qisohe, or Qi)
Age: 32
Sex: Female
Species: Togruta
Homeworld: Shili
Occupation: Part time Czerka Arms technical officer, part-time selling-all-their-trade-secrets-on-the-exchange-market officer
Height: 4’11”
Appearance: See photo. Very short, but certainly doesn’t look it up front.
Affiliations and Associates: Czerka Arms, various Shili guilds. Former associates is a better question.
Weapons: DL-44 hold out, three thermal detonators.
Equipment: Rebreather, grappling belt, wrist comm, datapad, goggles with limited HUD, parts and spikes.
Languages: Togruti, Huttese, a smattering of Bocce, Basic.
Description of Abilities:
Strengths: Superficially charming, talented liar, small and stealthy, intelligent business sense, could probably hack into the Federation mainframes.
Weaknesses: Poor social skill beyond initial interaction, a bit airheaded when it comes to anything but her few interests, lacks empathy for most sentient beings, terrible aim with thermal detonators.
Personality: While generally pleasant, there is a reason Ge’maera has essentially no friends. Her head is in a holobook, the general idea of social interaction is rather unappealing at all times. She’d much rather go to a cantina and chat up the bardroid. She’s also often in a pyykkle, or two. She isn’t unintelligent, she’s just not a genius by any stretch in Underworld terms. And nobody in the Underworld works as they’re supposed to. If she weren’t from the Togrutan upper class, with a bit of credits to spare, she’d likely be floating somewhere in the Belgaroth field.
Biography: Ge’maera has thus far led a rather unassuming life, raised by a typical upper class family on Shili. She was afforded education, an apartment in the capital’s centre, and everything she could have wanted. Her aunt and parents, much to their chagrin, even gained her a decent position in Czerka’s expansion region laboratories.

But she did not want finer things.

She has always had a fascination with Galactic history, with crime and the rush. Most would say she made an enormous mistake when she left her wife - a prominent Grand Moff - and very large Togrutan family to pursue a transfer to Hutt Space. But she would insist those people were very much wrong.

She is happy, free to pursue whatever vices or virtues she chooses. She isn’t even lonely - she bought some rare sapient Chitlik. A feisty one at that. He insists his name is Harold, but he’ll probably always be Meldo to her.

Now she’s one of many contracted specialists in the seediest parts of the Galaxy, working (mostly) alone, living a double life. Perhaps Czerka knows she’s a liability, perhaps they don’t care. Perhaps she is no more than their other workers. But certainly she’s been walking a thin line between free life and eternal servitude to a Hutt lord.

Class: Technician
Reputation:

NPC CS:
Harold the Chitlik

rRROZkz.jpg

Name/Title: Harold
Age: 4
Sex: Harold doesn’t like labels.
Species: Chitlik
Homeworld: Dromund Kaas
Occupation: ...Chitlik
Height: about 6 inches
Appearance: Adorable.
Weapons: Two front teeth and cute little claws.
Equipment: An old space waffle box (Harold’s brand) that Harold quite enjoys. A packet of bangcorn and a cork stolen from a pricey bottle of liquor.
Description of Abilities: Sapient, though cannot speak basic. Communicates very effectively in squeaks and chirps. Can draw quite well with tiny hands.
Personality: Mischievous and a little bit evil.
Biography: Harold was born on Dromund Kaas, but does not remember much, as a victim to the horrid suffering of barely sentient life. Then, there was the experimental pest control attempts by one deranged Sith Lord who hated Harold’s family. Most of them died. But Harold lived, and Harold found that its brain grew. And grew. And grew. New synapses! New neuropathways! Intelligence and dexterity beyond compare! Having a family that resided in a Harold’s Space Waffle box, that became Harold’s name.

A few months ago, Harold ran a community of fellow Chitliks on Korriban...occasionally sneaking into the shuttles there for a bit of adventure no one else could provide. And also to nab some more caramel bang-corn. Man, that stuff is good.

How far Harold has fallen in those months! Oh, the humanity! This insufferable woman who insists on being called mother! Harold has a mother, on Dromund Kaas! But he cannot escape, for he knows only the confines of his ‘mother’s’ ship, the Czerka labs, and her apartments. The last time he wandered, he was captured and brought to that insipid Nar Shaddaa place. Perhaps this time he would end up somewhere far, far worse. For now, at least, he was warm, and safe, and his belly was full of the bribes she gave him. That wretched woman, twisting him to bring her datacards and the holonet remote with goodness he cannot resist...

CLASS: NPC
 
Devkas.png
Name: Devkas Rixian

Age: 30

Sex: Male

Species: Devaronian

Homeworld: Devaron

Occupation: Pirate

Height: 6’ 5’’

Appearance: He has brown skin and facial hair. His eyes are a deep green. He is bald, with a short but full beard covering his face. He is fairly well-built, with well developed muscles all over his body. He is covered in several scars, including one that goes across his face between his eyes. Beneath his armor, his typical attire is a leather jacket over a plain shirt, cargo pants, and combat boots.

Affiliations and Associates: He is a member of the Crimson Dawn syndicate, and heads up a pirate crew tasked with attacking and claiming targets such as fuel supply trains or cargo ships.

Weapons: A-180 blaster, A-310 blaster rifle, durasteel one-handed sword, vibroblade

Equipment: Medium-class armor chest place and a pauldron taken from a Mandalorian with a Crimson Dawn symbol painted on, lockpicks, garrote wire, thermal detonators, CR90 Corvette nicknamed “Dawnbreaker”

Languages: Devaronese, Basic, Droid

Description of Abilities: Expert pilot and marksman, skilled in armed and unarmed melee combat, skilled tactician for battles, well-versed in the art of naval combat.

Strengths: Devkas is loyal and committed to his cause. He is fierce in a fight and won’t give up on a job in the face of adversity. He also has a tactical presence of mind that is surprising to those who have only gathered a first impression of him.

Weaknesses: Devkas’ tenacity during a job is just as likely to become a liability than it is a strength. He has a tendency to put the end goal above all else, even when the situation becomes quite dire.

Personality: On the outside, Devkas is loud and brash, just another thug in Crimson Dawn’s employ. On the inside however, lies a man with ambition and drive. He maps out his hits before the engines on his ship even warm up, and in a naval battle has countless scenarios cycling through his mind simultaneously. He presents himself as a brutish figure to throw off potential opponents, hiding his true face until the time is ripe to strike. Devkas also longs for wealth and power, and to have his name remembered long after he leaves this plane of existence.

Biography: Born on Devaron, Devkas lost his family while quite young due to a freak house fire. After that, he ended up living on the streets for years, picking up various unsavory skills. At 19, he felt the call of the stars like so many males of his race, and began travelling the galaxy as a nomadic thief. A year after he left, Devkas found himself on the wrong end of a Crimson Dawn higher up’s blaster after a botched burglary, and ended up being pressed into service to the syndicate. Since then, he’s operated as a pirate, taking jobs for the syndicate to stay alive. He now bears the scars of the life of a pirate, and has found that it is the perfect outlet for his desires and dreams.

Reputation Level: 1
 
Last edited:
Name: Elaine Melendres
Age: 30
Sex: Female
Species: Human
Homeworld: Tantooine
Occupation: Mercenary
Height: 5'7
Appearance: Gold eyes, slim build, silver blue hair, thin build. Wears a black, purple and gold leather bodice and a blue and gold detailed hood.
Affiliations and Associates: Member of The League.
Bustopher James, Rampis, Synyc Andromedies.
Weapons: 12 matching Mullinine daggers, Songsteel electric whip sword(stolen from a prominent member of society on Tatooine,) 5 smoke bombs, bow and arrow with blades on the edges of the bow.
Arrows include regular tips and tracking arrow tips.

Equipment: Cybernetically enhanced eyes
(can see in the dark and read heat signatures)
Languages: Common tongue.
Description of Abilities: Stealthy and a skilled fighter.

Strengths:
Attention to detail,
Stealth,
Negotiating,
Strategy,
An apt knowledge of theavery.

Weaknesses: Brash, lacks brute force.

Personality: Gruff and gives no leniency. Strikes first, asks questions later. Abbrasive, but enjoys a good joke.

Biography: She was born into the slave traders land of Tattooine. Elaine grew up having to fight, cheat and steal everything she had in her life. These skills were the only way she could live and survive within the innerworkings of the retched planet. She learned fighting at a young age and and grew into a skilled assassin. She worked for the Hutts as a mercenary until she grew tired of bending the knee to the wills of her captors. She decided to commandeer a ship and leave Tatooine soon after she stole a prominent members electric whip sword and many other expensive items within his vault. She left with the mans ship and began to find mercenary work to keep herself busy, paid and as far away from Tatooine as possible.
Elaine came across Synyc Andromedies after one of her crucades. He enlisted her into The League and she began to fight her way through the ranks of the League.
It has been a year now since she joined and has made a name for herself being a ruthless killing machine with no empathy.

Class: Assassin
Reputation: 1.
 

Attachments

  • 31865C90-8582-42A7-B118-AEB3CC3AE0FB.jpeg
    31865C90-8582-42A7-B118-AEB3CC3AE0FB.jpeg
    72.9 KB · Views: 0
Character Summary: A ruthless pirate with no regard for anyone but his long-lost brother, who he is searching for to this day.

2ae84c77be81e1b64a650d5674e22fe2.jpg

Name: Viktor Tarr

Age: 41

Sex: Male

Species: Quarren

Homeworld: Dac

Occupation: Fallen Pirate

Height: 5'11 (1.8 meters)

Appearance: Pallid green skin with a multitude of tentacles drooping from his face. Soft blue eyes that appear equally weary and cautious.

Affiliations and Associates: Older Brother (Missing), 3D-4X Administrative Droid

Weapons: Vibrocutlass, K-16 Bryar Pistol

Equipment: Leather Pirate Hat (Worn), Leather Coat (Worn), Leather Boots (Worn)

Languages: Quarrenese (Fluent), Galactic Basic (Fluent), Huttese (Semi-fluent)

Description of Abilities: Skilled Swordsman, Remarkable Marksman, Proficient Pilot, Undeniable Charisma

Personality: Harsh to nearly everyone he comes across, few are willing to argue with this sharp-tongued Quarren. Sees credits as a means to an end.

Biography: Viktor was born to an impoverished family on the planet of Dac. His mother and father struggled to make ends meet, and therefore did not hesitate to send Viktor's older brother to the Jedi Order in order to have one less mouth to feed. The separation left Viktor feeling rather empty in his childhood, morphing him into a colder man than his parents would have ever wished.
As soon as he was of age, Viktor abandoned his family to travel the stars, deciding to use his natural talent in a fight to good use. He took what he wanted by any means necessary, which inspired quite a few men and women to follow his example. He led this band of pirates on quite a few adventures before he learned of what had happened to his parents, and the rest of his homeworld. They had been wiped out, erased by the sinister Sith Empire. Viktor cared little for his parents, but there was an undeniable loathing of the Sith that followed Dac's destruction.
This loathing eventually led him to make one of the most idiotic decisions of his life: he attempted to steal a Star Destroyer. Suffice to say, it did not end well. His entire crew had been slaughtered, and he had been captured. Tortured for months, Viktor owed his escape to an Imperial prison riot. But this has not occurred before he had been both physically and mentally scarred, tortured with visions of his older brother in peril on a world of storms. With no crew to speak of, save a protocol droid he rewired after his escape, he has dedicated the rest of his pirating skill to finding his brother. No matter the cost.
The first step of this journey would, as it does with most tales of piracy, start with finding a ship.

Class: Pirate

Reputation: 1
 

The Eternal Sith Empire Forums

The Eternal Sith Empire Forums is a new home for one of the largest online Sith roleplaying and fan communities on the internet. We welcome you to join us in discussing lore, socializing, sharing fanart and fanfiction, roleplaying in our vast number of RPGs, and more.

ESE on Facebook

  • The Final Sith Order
  • Help and Resources

  • FAQ
  • Rules
  • TOS
  • Members online

    No members online now.
    Back
    Top Bottom