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Resource Judgment Day Character Sheet Repository

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Name: Dark Lady Makaria

Nicknames/Aliases (optional): Keres Dymos, Lady of the Blessed Death

Rank: Dark Councilor

Class: Assassin

House: Vassago

Age: 29

Sex: Female

Species: Human

Orientation (optional): Demisexual

Homeworld: Cesya, Tapani Sector

Occupation: Nobleman’s wife (widowed)

Height: 5’4

Weight: 125 lbs

Physical Description: Deceptively dainty, Keres has a heart-shaped face and large eyes. With her pitch-black hair always carefully pulled back and her lips painted a sharp, crimson, red, she looks more like the politician’s wife she used to be than a Sith in her own right. As a councilor, she has taken her simple style a step up, with bigger hairstyles, and more elaborate dresses.

Weapons: A slim, elegant lightsaber. A Krath sword, serrated.30b2a84cb7f71c76aec3ab47.jpg

Equipment/Vehicles: An amulet that repels the cold, worn around the neck.

Pets (optional): N/A

Languages: Basic, Huttese. A smattering of ancient Sith.

Description of Abilities: She has been trained in Shii-Cho and Makashi. Her fighting primarily focuses on movement, speed, and stealth.

Her skill with a blaster is mediocre and self-taught.

Strengths: Having spent a great deal of her life either observing her parents’ political machinations or assisting her husband’s, she is adept at using words to change the course of things to get what she wants. She mostly wins others over with warmth and affection. She focuses on stealth and movement, shadows and illusions.

Flaws: Her life on Cesya, while turbulent, was widely sheltered from the wider galactic sphere, and her experience with other cultures, lifeforms, and planets is thin on the ground. While manipulative and crafty, Keres doesn’t have the experience to plan far ahead. She can win the battle, but not the war. Along with that, because her warmth and friendliness is usually feigned, her loyalty is unreliable. A straight-forward fight is not her ideal setting, and she is usually at a disadvantage compared to other Sith.

Relationships/Love Interests (optional): Light flirtations with Knight Aaric, though if anything is going to come of it, it’s going to be a long time coming.

Level: 32

Strength- 8

Force Power- 11

Dexterity- 12

Intellect- 16

Constitution- 9

Manipulation- 17

Perception- 15

Destiny- 8

Skills:

Subclass: Sith Poisoner

Prestige Class: Sith Shadow Mage

  • Shii-Cho - 2
  • Makashi - 3
  • Force Augmentation - 2
    • Force Speed - 3
    • Force Jump - 2
  • Force Sense - 3
  • Telekinesis - 3
    • Force Push - 2
    • Force Burst - 3
    • Force Wound - 4
  • Telepathy - 3
  • Mental Shield - 4
  • Pyrokinesis - 3
  • Force Resistance - 3
    • Force Barrier - 2
    • Adiabatic Shield - 3
  • Detoxify Poison - 1
  • Shadow Armor - 2
  • Fighting-sight - 2
  • Shadowstrike - 3
  • Dim Other’s Senses - 3
  • Contort - 2
  • Force Stealth - 3
  • Flamusfracta - 3
  • Fold Space - 3
  • Spell of Concealment - 3 (2 FREE)
  • Waves of Darkness - 3 (2 FREE)
  • Sith Illusions - 2
  • Dark Side Trap - 2
  • Sutta Chwituskak - 2
  • Eternal Hatred (GODLIKE) - 10
 
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Name/Title: Lord Voidwalker
Nicknames/Aliases: The War Priest of Death, Cursed Champion of the Stars
Age: 41 (Due to time shifts on Mortis but actually 32)
Sex: Male
Species: Human
Orientation: Heterosexual
Homeworld: Onderon
Height: 6'1
Weight: 210lbs
Physical Description: Tall and slender with an athletic build, dark hair, facial hair. Crimson red eyes, medium to fair skin tone. Has a bio-mechanical prosthetic hand made of Pyronium that’s infused with the healing agents of Bota that courses through his veins. His chest and torso is riddled with scars from years of battle, along with some ancient runes that have been cut into his skin.
Clothing: Voidwalker is for the most part a simple being. Opting for more basic clothing such as black pants, boots, tops, and cloak. He does own a set of Songsteel armor that he does wear when the time or situation calls for armor. Such as knowingly going into battle or meeting with others who could be hostile.
Weapons: Voidwalker has many weapons at his disposal. He has two twin single red bladed lightsabers. A single bladed purple saber, and a orange single bladed saber.

Mace of Phrik - A gift from Lord Cruor himself, which has been enhance through alchemy and the Dark Side. After prolonged use, the user succumbs to utter hatred, and the emotion rolls off the user in palpable waves of dark side energy, inflicting physical and psychological upon those in the user's vicinity.

Three thermal detonators and four smoke bombs.

Equipment: An alchemy forged bioengineered hand made of Pyronium/ Crystalline matrix infused with Bota. That can collect energy from laser blasts and Force Lightning. The hand pumps Bota through the veins on the user allowing him to heal quickly over time.

Holocom for receiving and transmitting messages.

Two Basic survival ration vials.

Talisman of Concentration - The talisman allows the wearer to focus and gather their force energy and remained focused even in the most chaotic of warzones without breaking their concentration.

Songsteel armor - lightweight and highly resistant to lightsabers.

Talisman of Self Appearance - The talisman allows Voidwalker to change his physical appearance to take on any form.
Vehicles: Normally opting for small craft shuttles that seat a few people as compared to large destroyers.
Pets: None
Languages: Galactic Basic, High Galactic, Sith, High Sith, Onderonian.
Combat Skills: Voidwalker is creative in adapting to any scenario, to find a way to either survive or overcome. His combat experience has given him a certain view on how others around him work. He follows a simple statement of strike hard, and show no mercy. He has a strong mental defense due to the lovely gift of a mind plague bestowed upon him long ago.
Other Strengths: Voidwalker has a strong will, and a never quit attitude. He doesn't give up easily if at all on something he believes in. He's a quick thinker and able to go with the flow until he can changed the flow to his favor.
Flaws: Voidwalker is very hard headed. He wants to constantly push himself to be better, to protect those he holds dearest. He's very confident, and has immense pride.
Alignment: Lawful Evil
Personality: Voidwalker is a hardened man who can be as tough on others as he is himself. He is as charismatic as they come, and draws people to him easily enough that he could be a cult leader. He can be social when the times call for it, yet he's also very reserved and keeps to himself mostly. He's fiercely protective of his wife and daughter
Fears: Voidwalker's biggest fear is loosing his wife or daughter.
Likes: Loyalty, Strength, Passion, Drive, Respect
Dislikes: Disrespect, Disloyalty, Laziness, Weakness, Failure, Limitations, Mind Plagues, Anyone that would try to hurt his family.
Habits: When in deep thought or nervous, bored, or at almost anytime, Voidwalker fidgets constantly keeping his hands busy by touching his fingers to his thumb and back. Repeatedly.
Relationships/Love Interests: Isa (Wife), Scarlett (Daughter)
Reputation: Kriffing Legend

Bio: After the events that occured on the planet Denova, Voidwalker chose to not return home to his family. Instead he opted to remain at Kain's stronghold to train and learn under the fountain of knowledge that was Kain.

STR (Strength): 15
FPR (Force Power): 16
DEX (Dexterity):10
INT (Intellect): 11
CON (Constitution): 16
MAN (Manipulation): 13
PER (Perception): 10
DES (Destiny): 17

Level 41 Cursed Champion
Sith Sorcerer
Sith Elementalist
Sith Warlock​

Saber Skills:
- Form I - Shii-Cho - 1
- Form VI - Niman - 1
- Form VII - Juyo - 3
- Jar'Kai - 1
- Saber Throw - 1
- Saber Barrier - 1
- Telekinetic Lightsaber Combat - 5

Force Powers:

CONTROL
:
UNIQUE Many Shades of the Force - 3
Dark Side Healing - 2

SENSE:
Force Sense - (+3)
Weather Sense - 2
INNATE Shatterpoint - 5
Force Bond - 1
- Drain Life - 4
- Death Field - 5
- Environmental Telepathy - 4

ALTER:
Telekinesis - 4
- Force Push/Pull - 2
- Force Whirlwind - 1
- Force Wave - 1
- Force Rend - 5
- Force Wound - (+3)
- Force Choke - 4
- Force Crush - 3
- Ballistakinesis - 5
Mental Shield - 5
Telepathy: 5
- Affect Mind - 5
- Beast Language - 3
Sith Lightning - 5
- Lightning Bomb - 1
- Lightning Variant: Force Storm - 4
- Lightning Shield - 1
UNIQUE Aing-Tii Fighting Sight - 5
Force Resistance: 1
- Tutaminis - 5
Pyrokinesis - 5
- Fire Tornado - 4
Alter Environment - 3 (+2)
UNIQUE Darkshear - 4
Force Kick - (+3)
Force Destruction - 5
RITUAL Create Sith Holocron - (+3)
Spear of Midnight Black - 3
Plant Surge - (+2)

Sith Magic:
Sutta Chwituskak - 3
Qázoi Kyantuska - 3
Animate Golem - 3
- Animate Sith Statue - 2
Sith Illusions - 1 (+3)
Sith Runes - (+3)

Godlike:
Eternal Hatred - 10
Sever Force - 10
Dark Transfer - 10
 
Damian Kento
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Character Theme Music
Character Summary
Practically raised within the Sith Academy until the True Sith arrived, Damian was prided on his academic skills and exemplary potential in the Force. He has leaned more into those scholarly pursuits, however, deciding to take the place of the late (and never-missed) Ermir Marcus as an instructor in Hesper’s new academy.

Name/Title: Damian Kento
Age: 26
Sex: Male
Species: Human
Orientation: Asexual
Homeworld: Corellia
Occupation: Sith Master
Height: 5’9”
Weight: 160 lb.
Physical Description: Thin and shorter than some, Damian does not possess an imposing figure. He also maintains many boyish features, with the only real indicators of his age being his beard and scars, the latter of which he incurred from his rough upbringing in the Sith temple of Dreadwar. He has dark hair and blue eyes, and dark circles have formed around said eyes ever since the True Sith War.
Clothing: Kento wears little more than dark robes these days, never finding a need for things such as armor or formal attire.
Weapons: Crimson-bladed lightsaber
Equipment: Datapad, Holocommunicator
Languages: Galactic Basic, Binary, Sith (all forms), High Galactic, Bocce, Huttese
Combat Skills: Most of Damian’s combat prowess comes from his potent Force abilities, ranging from powerful telekinetic blasts to nigh-irresistible mind powers. He does have the fundamentals of all lightsaber forms, however, as to be a fine master for his students.
Other Strengths: Damian possesses a keen mind for strategy, history, and many other areas of study. Unlike his predecessor, he is a fair and respectable teacher to his students, only resorting to blatant attacks and disrespect in the worst of cases.
Flaws: Fears associated with the True Sith and their gods still plague him to this day, and influence how he behaves when encountering references to such things.
Alignment: Lawful Neutral
Personality: Damian is a reasonable sort and generally likable. His smaller frame has made him a target of bullies in the past, but he is quick to shut down any abuse with violence if the abuser can’t be reasoned with. Despite his seemingly kind nature, however, he wholeheartedly believes in the Sith ways of selfishness and cold, hard logic. If he deems that leaving someone to die will be more valuable than risking his life to save them, he will abandon them every time.
Fears: True Sith, Old Ones, Eldritch Entities, Undead
Likes: Books, History, Sith Philosophy, Steak
Dislikes: Bullies, Vegan-Substitutes
Friendships: Darth Volacius, Trinaya Dur (MIA), Darth Abaddon (Deceased)
Masters: Darth Malos (MIA)
Apprentices: N/A
Reputation: Damian is a well-liked member of the Final Sith Academy’s teaching staff, by both most students and some of his peers. Those that do not like him think he is too soft for their liking, though that couldn’t be further from the truth.
Biography: Taken from his homeworld at a very young age, Damian has little to no memories of his life before the New Sith Order. Once he was old enough to learn, he began to take classes at the Sith Academy on Korriban, learning to live in its harsh environment. He earned the ire of a group of punks within his class, a gang that had taken to calling themselves the Kath Hounds. Their leader, a Zabrak, made the mistake of picking on Kento and received two of his horns into his eye sockets as a response.

Upon recovering, that Zabrak and his friends cornered Damian when he was alone. After ganging up on the poor boy, Damian and the Kath Hounds were horrified to find that someone else had joined their fight. Or rather, something else. An undead warrior cut the throat of one of the fallen bullies, and more of the blade-wielding zombies began to surround them. All of the Kath Hounds were slaughtered, and Damian was captured.

This horrific act was done by the undead Darth Quetzu, a rival of the ancient Darth Andeddu that had been operating out of a decrepit temple further into the wilds of Korriban. He intended on essence transferring into Damian, as Kento was blessed with a rather high midichlorian count. But unfortunately for Quetzu, the team of Darth Malos, Volacius, and Trinaya Dur arrived to retrieve Damian from the Sinister Sith Temple. With the help of Quetzu’s long-dead wife, who had transferred her own essence into her locket, the trio was able to defeat the ancient Sith Lord and save Damian from a horrible fate.

Upon returning to the Sith Temple, Darth Malos took Damian on as his apprentice. Malos was a harsh master, far harsher than Damian would have liked. But in the end, he would have preferred to continue being Malos’ apprentice instead of what actually transpired. Three years after being saved from Darth Quetzu, a more ancient threat arrived in the skies of Korriban. Damian was one of the few younglings who survived the attack, and went on to aid in the defeat of the True Sith under the leadership of Darth Hesper. Kento never saw Malos again after the attack on Korriban, assuming him to be dead.

With time, Damian ascended to the rank of Master, and used his position to earn a spot as one of the Final Sith Academy’s top teachers on Pyxis. He plans on releasing a new generation of well-educated Sith into the galaxy, wanting nothing more than to push the legacy of Hesper’s Sith Empire one level higher.

Skills Sheet

Level 30 (75 Skill Points, 96 Attribute Points)
Class: Sith Sorcerer - Sith Thaumaturge - Sith Wizard

Attributes

Strength - 8
Force Power - 18
Dexterity - 10
Intellect - 18
Constitution - 8
Manipulation - 16
Perception - 10
Destiny - 8

Skills

LIGHTSABER COMBAT (7)

  • Form I: Shii-Cho - 1
  • Form II: Makashi - 1
  • Form III: Soresu - 1
  • Form IV: Ataru - 1
  • Form V: Shien/Djem So - 1
  • Form VI: Niman - 1
  • Form VII: Juyo - 1
CONTROL (3)
  • Augmentation - 1
    • Force Speed - 1
    • Force Jump - 1
SENSE (9)
  • Force Sense - 2
    • Precognition - 2
    • Force Sight - 2
  • Force Bond - 1
    • Drain Life - 2
ALTER (56)
  • Telekinesis - 4 (1 + 3 - Level 1 Bonus)
    • Force Push/Pull - 4
      • Force Burst - 3
      • Force Wave - 3
    • Force Wound - 1
      • Force Choke - 2
      • Force Crush - 2
    • Force Rend - 2
    • Mental Shield - 4
  • Telepathy - 4
    • Affect Mind - 4
    • Cleanse Mind - 4
  • Sith Lightning - 3 (FREE - Level 20 Bonus)
    • Chain Lightning - 4
  • Force Resistance - 2
    • Force Barrier - 2
      • Protection Bubble - 2
    • Energy Resistance - 2
  • Force Stun - 1
    • Force Stasis - 3
  • Crucitorn - 2
  • Force Scream - 4
  • Force Destruction - 3 (FREE - Wizard Bonus)
SITH MAGIC (0)
  • Odojinya - 3 (FREE - Thaumaturge Bonus)
  • Sith Illusions - 3 (FREE - Level 30 Bonus)
  • Sith Runes - 3 (FREE - Sorcerer Bonus)
 
Darth Vaer
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Character Theme Music
Character Summary
Darth Vaer is a cruel psychopath with little regard for any life but his own. His mind is addled with the thoughts of the hundreds of innocents he’s killed, but he remains at his core an awful creature of the dark side.

Name: Darth Vaer
Nicknames/Aliases: Valentyn, Val, Seeker of the Erudite, The Mind Thief
Age: 25
Sex: Male
Species: Kage
Orientation: Heterosexual
Homeworld: Quarzite
Occupation: Sith Apprentice
Height: 6'4"
Weight: 202 lb.
Physical Description: With unnaturally dark hair for his species, vibrant yellow-green eyes, and a small scar that stretched from upper lip to cheek, Vaer once appeared to be a handsome, if grave, individual. However, ever since the Trial of Blood of the Kaggath he won, he has been marked with a horribly disfiguring burn on the right side of his face. He has recently grown a thick goatee, which he seems to trim often. And even more recently, Vaer has had to replace his right eye due to long-standing injuries related to the burns on his face. The cybernetic replacement glows an ominous amber.
Weapon: Curved-Hilt Lightsaber (Blue Crystal)
Clothing: Dark robes with blackened phrik chest plates, shoulder plates, and thigh plates
Equipment: Comm Unit, Datapad, Cybernetic Right Eye
Vehicles: The Darkstrider - an Eclipse-class Star Destroyer
Languages: Galactic Basic, Kage, Huttese
Combat Skills: Ever since Val was a child, he has been able to drain the knowledge and experience of another in order to learn new things and, subsequently, make them lose said knowledge and experience in the process. He has used it to great effect, using the ability to not only sabotage his rivals, but to also achieve leaps and bounds in his education.
Beyond this, Vaer once had a fairly standard repertoire of Force abilities, as he preferred to cut down his foes with a lightsaber rather than rending them to shreds with the Force. This has changed since his encounters with the entity of Rhelg and the demon of Vitae, causing him to begin researching more esoteric abilities in an effort to achieve immortality, and therefore independence from the entity that claims to keep Vaer alive.
Of course, he tends to destroy enemies in other, less direct ways first, such as learning their secrets and exposing them, or manipulating them into destroying themselves.
Other Strengths: Vaer is cunning, a strong duelist, and his psychopathic nature allows him to be free of any moral limitations in the pursuit of his goals.
Flaws: Vaer is unable to fully grasp why others find so much comfort in the company of others.
Alignment: Neutral Evil
Relationships/Love Interests: N/A
Friendships: Darth Drakul Xarxes
Masters: Darth Drakul Xarxes
Biography: Born to a family of fighters on the world of Quarzite, Val was trained from an early age on how to use his natural prowess in combat to his advantage. He was a surprisingly quick learner, and it seemed that he always shined as a student in any subject he attempted, while those around him seemed to become worse and worse at retaining that same knowledge. At first, it had been an accident when Val drained the knowledge of his peers. But once he learned that he possessed the ability, he abused it, stealing knowledge from anyone he was in contact with. Mentors, students, family… none were safe from his mental clutches.
At the age of 19 years old, Valentyn grew bored of learning all he could from his homeworld, he set off to the stars, easily joining the Sith Academy on Korriban. Many believe he should have already been taken as an apprentice by a worthy master, but after his history with his other mentors, many are worried that he will rob even his master of their knowledge.

But that was not a fear for Darth Drakul Xarxes. The Lord of Arkania took the young Valentyn under his all-seeing gaze and challenged him to sharpen his already razor-sharp skills. This culminated in a task to steal from the infamous Lord Sedicious and his world of Rhelg, where Valentyn encountered a creature of horrifying intelligence. Through its aid, at the cost of harboring a small piece of itself inside him, Valentyn was able to complete his task. Though he was never the same. He lost his hand to a warrior on Rhelg, having to have it replaced with cybernetics.

His final trial as an apprentice to Lord Xarxes saw him travel to the world of Vitae, where he was tasked with stealing yet another powerful artifact from a powerful Sith: the Eye of Typhojem, held by the widow of Darth Kain, Lady Abaddon. Using her child as leverage, Valentyn was able to steal the artifact and entrap her with one of his own, paralyzing her so that he could drain the knowledge of the Eye from her mind. This was a mistake, however, as this connection between their mind allowed the demon buried in her subconscious to leap into him, worsening his psychosis and plaguing him with the voices of his victims. It was Lord Xarxes that freed him of the demon, trapping it within the infernal Eye of Typhojem.

The horrors that both endured during Valentyn’s possession created a bond between them that the rest of the apprenticeship had not quite fostered, both earning the other’s respect. Valentyn was knighted by Lord Xarxes soon after.

Not long after, Valentyn ascended to the Dark Council of the Final Sith Order, claiming the title of Darth Vaer, the Mind Thief.

Skills Sheet

Level 38
(130 Skill Points, 102 Attribute points)
Class: Sith Sorcerer - Sith Inquisitor - Sith Warlock

Attributes

Strength - 11
Force Power - 16
Dexterity - 14
Intellect - 14
Constitution - 15
Manipulation - 18
Perception - 9
Destiny - 5

Skills

LIGHTSABER COMBAT
(17)

  • Form I: Shii-Cho - 1
  • Form II: Makashi - 4
  • Form III: Soresu - 4
  • Form VII: Juyo - 4
  • Focus Discipline - 4
CONTROL (12)
  • Augmentation - 3
    • Force Speed - 4
    • Force Jump - 1
    • Force Body - 4
SENSE (11)
  • Force Sense - 3
    • Precognition - 4
    • Force Sight - 4
ALTER (69)
  • Telekinesis - 1
    • Force Push/Pull - 4
      • Force Wave - 4
    • Force Wound - 3 (FREE - Level 20 Bonus)
      • Force Choke - 4
      • Force Crush - 4
    • Force Rend - 4
  • Mental Shield - 4
  • Telepathy - 4 (1 + 3 - Level 1 Bonus)
    • Affect Mind - 4
    • Drain Knowledge - 4 (2 + 2 - Inquisitor Bonus)
    • Mind Shard - 4 (2 + 2 - Inquisitor Bonus)
    • Force Illusion - 3
      • Dreamscape - 4
  • Sith Lightning - 3
  • Force Resistance - 4
    • Tutaminis - 4
    • Force Barrier - 4
  • Force Kick - 3 (FREE - Warlock Bonus)
  • Force Phase - 4
  • Force Flash - 3
  • Force Stun - 2
    • Force Stasis - 4
SITH MAGIC (1)
  • Qâzoi Kyantuska - 4 (1 + 3 - Level 30 Bonus)
  • Sith Runes - 3 (FREE - Sorcerer Bonus)
  • Create Sith Holocron - 3 (FREE - Level 35 Bonus)
DATHOMIRI MAGICKS (4)
  • Heartshadow - 4
GODLIKES (20)
  • Dark Side Spirit - 10
  • Eternal Hatred - 10
 
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Name/Title: Death Apprentice Sharkish’Ki, Soldier of Venom.
House: Cruor
Age: 46
Sex: Male
Species: Human
Orientation: Heterosexual
Height: 1.84m
Weight: 115kg
Homeworld: Taris

Physical Description:
Dark, roughly-kept hair, just enough to run fingers through, and enough to get too hot in direct sunlight. Yellow-hazel eyes - that intensify during stressful situations - a blurred mess when compared to the prominent blue and brown, common amongst other humans. Burn scars run the length of his right arm and adjoining pectoral, the reminder of his first single combat victory against a Knight of House Cruor.
Occupation: Apprentice, with military combat training, experience in hierarchical gang warfare, and pit fighting.

Clothing:
A hooded vest of black cloth; a tunic accented with toughened, black Rakghoul leather; black trousers supporting duraplast thigh plates, and sturdy, well-worn boots with durasteel shin and ankle guards; leather gloves; twin leather bracers. Twin, reinforced rakghoul leather pauldrons sit on his broad shoulders, one of which is adorned with the skull of a rakghoul. Typically, he wears a long, tattered and scarred cloak of blood-red cloth.


Weapons:
A lightsaber, crafted from scavenged and repurposed parts, and built in the forge of the Korriban Academy - red synthetic crystal.

Equipment:
•An artificial right arm, consisting of cortosis bones, state-of-the-art micro servo-driven cortosis-weave muscles with neural-net interface, and organic skin-graft overlays, that behaves exactly as a normal appendage, regarding sensation and response.
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•Ring of Venom: Bestowed by Darth Noxia through the Battlelord ritual, wounds may be reduced in severity through sharing the damage amongst other Soldiers of Venom.
•A utility belt with several varying-sized pouches, containing food items, a water filter for drinking, and a two-use stimpak.
•He carries a blackmarket multi-functional rebreather. It is capable of filtering for toxins, and enables water breathing. He wears this often out of habit, through his Tarisian fear of contracting the rakghoul plague.
•An armour-integrated standard comlink.
•Sith runestone - enables telepathic communication between stones.

Languages: Galactic Basic, some Nikto, some Trandoshan, and a little Mando’a.

Combat Skills (brief summary of general combat strengths, including non-Force-based skills not reflected in Skills statistics section): He is a proficient swordsman, fully aware of his blood circle. Through years spent in Taris’ swoop gangs’ pit fights, and being a “thug” as part of their crew, Sharkish’Ki has learnt to be innovative and, at times, unorthodox in his fighting style. As such, he is proficient in brawling, and using his surroundings to his advantage where he can. He is effective with rife-type blasters, and can use pistols, as his military training enforced their use, and so is a capable, yet perhaps unprofessional, shot.

Other Strengths (brief summary of general strengths, including non-Force-based strengths not reflected in Skills statistics section): He has keen eyesight, and age has yet to slow him down. He has studied and trained hard, under the tutelage of Lord Vexx and Lord Invadator, learning through harsh lessons that the Force can be just as much a crutch, as a tool or weapon. He is very familiar with his human ability, and as such often pushes himself far beyond capacity, for fear of failure; failing himself, and failing those that depend on him.

Flaws (brief summary of general weaknesses, including non-Force-based weaknesses not reflected in Skills statistics section): His compassion can sometimes get the better of him, compromising his decision making. Making the hard call is difficult, and it will often put him in harm's way. Typical hero complex. He finds ranged weapons to be cowardly, and unnecessarily noisy, so for the most part will avoid them, finding their users to be without honour. He suffers from a memory mind-block, placed by a powerful Jedi. As such, a great amount of his past is hidden.

Alignment (Lawful/Neutral/Chaotic, Good/Neutral/Evil): Lawful Neutral

Personality: With a strong sense of honour, Sharkish’Ki chooses to remain quiet until he is called upon. His humour has been an acquired taste in the past, and so he tends to lean towards the “strong, silent” type, until the situation becomes comfortable. His military mind inflicts duty upon his moral choices, as he often deviated when civilians were in the crossfire. He despises bullies, though he shows no mercy for those that are weaker in resolve, believing that no help should come to those that won’t help themselves.

Fears: His past; The loss of his brother torments him at the most inopportune moments.

Likes: Coffee, Tarisian ale, honourable actions, dark humour.

Dislikes: Sorcerers, empty threats and false hopes.

Habits: He trains hard, daily, when not on mission. He is never idle, save for studying. He is often seen with his rebreather, and almost always wears the same crimson cloak that never seems to shed its scars.

Masters: General Reiis Invadator and Lord Grievance Vexx.

Apprentices (if applicable): None

Reputation: None.

Biography: Sharkish’Ki is of Taris, for all his knowledge. He suffers nightmares, both sleeping and awake, though his training has kept them at bay, giving him the option to venture into that part of mind should be so choose. He had little memory of his past, prior to this, such as his birthdate or location.
He awoke in the cold and dark of the Lower City, coughing and spluttering like a weak animal, and was quickly captured as one, before being forced into the listings by his captors. He quickly gained a footing amongst the locals, learning the “Take, or be taken” attitude held by the local swoop gangs. He fought in scuffles and makeshift arenas for what little he could, participating in small raids and scavenger hunts. When he could, he began a search for his identity, to no avail. The Kintan’s named him Sharkish’Ki, and yet none would tell him what it meant.
After hearing of Lord Malak, Revan, and The Leviathan - the power brought to arms for the sake of the Jedi - roaming the ruins of the Lower City, and having a little too much in the way of luck, and thinking he may be Force sensitive, he decided he would use his talents to pursue other ends.
After eavesdropping on who he was sure was a Morgukai, he followed rumors and Taris legend. He made his way to the ruins of the Jedi Tower, and salvaged his saber parts; there was no way he could turn up on Korriban empty handed, like a lost animal. After a botched heist, that set him up for death, he left Taris stowed away on a freighter, and jumped ships to find his way to the Sith Order.
For a time, his efforts paid off, finding an apprenticeship within House Cruor, under Knight Slayer whom, after extensive training and tutelage, found herself dishonored within the Empire, and banished, but not before mutilating and humiliating him, making him stronger and more resilient.
Sharkish’Ki was then picked up for a short while by the great and powerful Lord Cruor. His leadership was not to be for him though, as Lord Cruor was waylaid by matters of far more importance than himself.
The honor within the House of Warriors held firm, and The General, Reiis Invadator herself saw fit to oversee furthering his training, and with the joint efforts of her longtime friend and rival, Lord Grievance Vexx, Sharkish’Ki maintained his place the Order, surviving all that was pushed upon him, including a Kaggath, and a deep-dive into his past.
The apprenticeship, with the help of various others powerful within the Order, has unveiled his past, and sent Sharkish’Ki across the galaxy in search of his place in all things, taking him toward the Chiss; a chapter in his life that has yet to come to conclusion.
Now, ten years later, he finds himself in the company of powerful Sith in search of a dangerous power that has been unleashed upon the galaxy. For now, he has survived the initial encounter. Whether he has the skills necessary to remain useful to the Order remains to be seen.

STR (Strength): 12
FPR (Force Power): 10
DEX (Dexterity): 12
INT (Intellect): 10
CON (Constitution): 10
MAN (Manipulation): 8
PER (Perception): 8
DES (Destiny): 2

Rank/Level (e.g. Level 40 Dark Lord of the Sith): 13 Apprentice
Base Class: Warrior
Subclass (if applicable): N/A
Prestige Class (optional): N/A
Skills (game mechanics only; listing all chosen Skills and Skill Points therein): Level 13 (20 points)
Shii-Cho: 1
-Soresu: 1
-Makashi: 1
-Djem So: 1
-Stance Discipline: 1
-Focus Discipline: 1
Augmentation: 2
-Force Body: 2
Telekinesis: 1
-Force Push/Pull: 1
Force Speed: 1
Telepathy: 1
-Mind Trick: 1
-Force Resistance: 1
-Mind shield: 2
Force Sense: 1
Precognition: 1
 

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Pandora
Picsart_23-05-05_21-41-59-639.jpg
Character Theme Music
Character Summary
Once a leader of marauders on the post-apocalyptic world of Hastur, Pandora has now given her loyalty to the God-King she helped discover. She is unwavering in her dedication and will do anything to see Kain’s will done.

Name: Pandora
Age: Mid-40’s
Sex: Female
Species: Hasturan
Orientation: Heterosexual
Homeworld: Hastur
Occupation: Chief Advisor to the God-King of Hastur
Height: 9’10” (10’10” including horns)
Weight: 400 lb.
Physical Description: Often looked at as the pinnacle of the Hasturan species, Pandora is a massive creature, standing head-and-shoulders over most. Her skin is pale with accents of charcoal, especially around her horns, which stretch high above her head. As is the case with all Hasturan females, Pandora possesses a set of large, bat-like wings, large enough to easily carry her aloft in a pinch and durable enough to shield her from most damage. Her eyes are surprisingly bright, and despite being an intimidating figure, she does carry a certain sense of beauty and elegance. She also possesses sharpened claws, which she tends to reserve for her enemies.
Weapon: None
Clothing: Pandora tends to wear fine gowns in most settings, but she is not afraid to throw on the obsidian armor she once wore as a marauder.
Equipment: Holocommunicator, Universal Translator
Languages: Galactic Basic, Hasturan
Combat Skills: Pandora is a ferocious monster on the battlefield, soaring through the skies at surprising speeds and tearing apart her enemies with her bare hands. She once boasted a mighty sword, but unfortunately for her, it was destroyed in her attempt to ambush Kain upon his arrival to Hastur. A new blade is being forged for her, but she has no hesitation in using her natural power to destroy her foes. Her power in the Force is nothing to scoff at, though she rarely uses it.
Other Strengths: Pandora is a powerful leader, which has made her subservience to Kain all the more important to her people. She is loyal to a fault, and has an almost religious fervor toward her God-King.
Flaws: Her fervor has a tendency to blind her in the wrong scenarios.
Alignment: Lawful Evil
Friendships: Kain
Biography: Pandora was only a child when the bombs fell. The details of the conflict were fuzzy to her, though she had been regaled with stories by older survivors. The Hasturan people had been split among multiple nations across their fiery planet, warring for thousands of years and developing new technologies to murder each other with. This culminated in the invention of nuclear weaponry, which they happily used against each other. No nation of Hastur survived. Only the people did.

Raised in the harsh, frozen wastes of Hastur’s nuclear winter, Pandora grew into a fierce and powerful leader, championing a sect of her people as marauders. They would hunt the mutated beasts of the wilds and take advantage of any poor soul that got in their way. They thought that the offworlder they’d found would just be another one of those victims. Until that offworlder defeated Pandora in single combat, and most surprisingly of all, with the utmost ease.

Pandora had been raised to believe in a prophecy of their future God-King, a being that possessed no horns or wings, but would restore Hastur to its former glory and beyond. She believed Kain to be that prophesied God-King, and pleaded with him to save her people. And so he did, altering the environment of the entire planet back to its original state in only three standard days. Hastur was whole again, and there was no greater leader than Pandora among them. She gave her loyalty to Kain, and so too, she gave him what remained of Hastur.

She now serves him without question, doing whatever the Ahl’et’tahl (King of Kings) demands.

Skills Sheet

Level 38
(130 Skill Points, 102 Attribute points)
Class: Warrior - Mauler - Masterblade

Attributes

Strength - 18
Force Power - 12
Dexterity - 14
Intellect - 12
Constitution - 18
Manipulation - 8
Perception - 12
Destiny - 8

Skills

CONTROL
(34)

  • Augmentation - 4 (1 + 3 - Warrior Bonus)
    • Force Speed - 4
    • Force Jump - 4
    • Force Body - 4
    • Enhance Attribute - 4
    • Reduce Injury - 4
    • Remain Conscious - 4
  • Force Rage - 4 (1 + 3 - Level 30 Bonus)
  • Remove Fatigue - 4
  • Dampen Force - 4
SENSE (24)
  • Force Sense - 4
    • Precognition - 4
    • Force Sight - 4
    • Force Track - 4
  • Force Bond - 4
    • Merge Senses - 4
ALTER (64)
  • Telekinesis - 4 (1 + 3 - Level 1 Bonus)
    • Force Push/Pull - 4
    • Force Wound - 4 (1 + 3 - Level 20 Bonus)
    • Force Rend - 4
    • Levitation - 4
  • Mental Shield - 4
  • Telepathy - 4
    • Beast Language - 4
    • Mindspeech - 4
  • Force Resistance - 4
    • Tutaminis - 4
    • Force Barrier - 4
      • Protection Bubble - 4
    • Energy Resistance - 4
  • Imbue Item - 4
  • Force Punch - 4 (2 + 2 - Mauler Bonus)
  • Force Kick - 4 (2 + 2 - Mauler Bonus)
  • Crucitorn - 4
  • Energy Blade - 4 (1 + 3 - Masterblade Bonus)
  • Create Holocron - 4 (1 + 3 - Level 35 Bonus)
SITH MAGIC (8)
  • Sith Runes - 4
  • RITUAL Forge Weapon - 4
 
KHATT DOUW
*Approved by GM @Darth Kain*


Character Illustration:
324554227_590103572952061_8480789270703066941_n.jpg

Theme Music:
"Regal Ancestor Spirit", by Yuka Kitamura:


Sample of Character Voice:
Camille, by Emily O'Brien:


Name/Title: Khatt Douw.
Nicknames/Aliases: Kintik Midwan Qorit. Shentha Mazrakh. Khot. Duwin’tchilat.
Age: 36.
Sex: Feminine.
Species: Near-Human.
Orientation: Asexual.
Homeworld: [REDACTED].
Occupation: [REDACTED]. [REDACTED]. Missionary. Scout.
Height: 7’5 - 223,5 cm.
Weight: 300 lbs - 136,7 kg.
Physical Description: *Reference Image above*
Clothing: Usually clad in [REDACTED] ornate priestly robes. Specific biotic implants are placed on her face and clothing [REDACTED].
Weapons: [REDACTED].
Equipment: [REDACTED].
Vehicles: [REDACTED].
Pets: [REDACTED].
Languages: Galactic Basic. Galactic Sign Language. [REDACTED].
Combat Skills: [REDACTED]. Seems to rely mostly on Force ability
Other Strengths: [REDACTED]
Flaws: [REDACTED].
Alignment: Lawful Neutral.
Personality: [REDACTED], her demeanor is frequently overly reserved and often off-putting to others.
Fears: [REDACTED].
Likes: Combat training, religious rituals.
Dislikes: Complacency, [REDACTED], heresy and sacrilege.
Habits: Obsessively tapping and stroking her weapons and armor in the many cases of anxiety she experiences. Occasionally meditates under the instruction of [REDACTED].
Relationships/Love Interests: Possessed by a divine reverence, though also dread, for [REDACTED].
Companions: None.
Friendships: [REDACTED].
Masters: [REDACTED].
Apprentices: None.
Reputation: N/A.
Biography: [REDACTED].




Rank/Level: Level 38.
Base Class: Sorcerer.
Subclass: Illusionist.
Prestige Class: None.
Skills: 130 Skill Points.

-
102 Attribute Points:
Strength > 8
Force Power > 18
Dexterity > 15
Intellect > 8
Constitution > 15
Manipulation > 8
Perception > 15
Destiny > 15


CONTROL:
Augmentation > 4
Force Speed > 4


SENSE:
Force Sense > 4
Instinctive Astrogation > 4

Telepathy > 4
Mind Trick > 4
Alter Image > 3
Beast Trick > 3
Probe Mind > 4
Memory Rub > 4


ALTER:
Telekinesis > 4
Force Push > 3
Force Whirlwind > 3
Force Wound > 4

Force Lightning > 3

Force Resistance > 3
Tutaminis > 4

Force Bond > 3
Battle Meditation > 4

GODLIKE Force Ghost > 10

GODLIKE Art of the Small > 10

Enhance Force Sensitivity > 3

Force Plague > 3

Alter Environment > 4

Fiery Energy > 4

Force Travel > 4

Memory Walk > 4

Mirror Illusion > 3

Surge of the Brier > 3

Summon Fear > 4


SORCERY:
Sith Illusions > 4 (Including 3 free points from the Sith Illusionist subclass)

Blood Magic > 4
Dark Illusion > 4

 
Last edited:
1683489824623.png


Title:
The Empress Darth Hesper, Imperatrix of the Sith
Exalted High Priestess of the Final Sith Order, The Butcher of Coruscant, Hierarch of the Hesperians, The Third Eye, Immortalis, Tsis'Ari


Name: Théa Lasena, née Cifra

Age: Appears to be approximately in her late 30s

Sex: F

Species: Human

Homeworld: Naboo

Occupation: Empress of the Final Sith Order

Height: 5'1"

Weight: 104lbs

Physical Description: Hesper is a petite human female with a slim face that sports a long diagonal scar that overlaps her left eye; her left eye has become pale and clouded as a result of the wound, and her other eye is a startling shade of bright grey. She has exceedingly long pale blonde hair, which she rarely styles. Her complexion is fair and her cheeks, chest, shoulders, and arms are generously dusted with freckles. Her expressions usually read as being pensively lonely or as grim scowls. She wears minimal cosmetics, save for the occasional dark eyeshadow or deep red lip (though never simultaneously), and keeps her nails short.

Clothing: Hesper favors simple clothes in black, emerald, or white; she has an affinity for long, shapeless kaftans, gowns, and cloaks, or for well-tailored trousers and flowing blouses or tunics. Hesper ascribes to the "modest is hottest" view of fashion, preferring to cover up than expose skin. When dressing for battle, she may don pauldrons and arm armor. Sometimes wears a sheer full-body veil over her clothing.

Weapons: One slim, long-handled lightsaber with a classic red blade.

She keeps, but does not use, her deceased husband's blue-bladed Jedi saber.
1683489891039.png
Equipment: None of note.

Vehicles: A Victory I-Class Star Destroyer called Sibyl III: it is well-equipped for planetary defense and assault, ground troop support, and ship-to-ship combat. This particular Star Destroyer has also had its comm suite upgraded, and hosts a myriad of HoloNet transmitters and receivers, making it an excellent command and communication center. Sibyl III sports a dark graphite-colored hull, with emerald markings. The original Sibyl was commandeered and had to be left behind in 5 ABY. The Sibyl II was sacrificed to a kaggath competition in 156 ABY.
1683489995620.png
An Executor-class Star Dreadnought called the Auspex: The Auspex is a fortress in the sky, equipped with extensive armaments and well-suited for planetary assault, ship-to-ship combat, space battles, and sieges. It carries a large complement, along with over 40,000 troopers. The Auspex features customized emerald-colored exterior lighting, and a dark grey hull.
1683490222984.png
Languages/Alphabets: Galactic Basic, High Galactic, Sith, Mando'a, Cheuhn, Naboo, Ryl, Galactic Sign Language

Combat Skills: Hesper is an extremely capable user of Telekinetic Force powers, specializing in its applications to the physical world around her, favoring skills such as Force Push, Wave, and Rend. Also possessing the ability to perceive many of the temporal aspects of the Force, Hesper has phenomenal skills in Farsight, Precognition, Shatterpoint, and Psychometry, and is a God-tier practitioner of Darksight. She is an excellent and extremely athletic hand-to-hand lightsaber combatant. Her favored lightsaber combat forms are Ataru and Niman, and she utilizes Sokan and Tràkata. She also excels in skills such as Dark Side Healing, Tutaminis, and Phase.

She is a highly capable combatant with melee weapons beyond the lightsaber, sometimes using swords and quarterstaffs; she is also an intermediate markswoman, though her skill with a blaster has diminished since she lost the sight in her left eye.

Strengths: Creative, intelligent, and adaptable. Hesper is hyper-aware of spatial relations and is wildly inventive in manipulating her physical surroundings. A quick and skilled lightsaber combatant. She is an accomplished scholar and has excellent historical, philosophical, and tactical knowledge. Knows much about art and culture across the galaxy. Very discerning and endlessly patient. As a sculptor, she has an excellent eye for art.

Weaknesses: Distant and emotionally sensitive. Hesper lacks keen Force empathy—mind tricks, probes, and control are not in her wheelhouse. Despite her reclusive and standoffish nature, she is quick to establish deep (and exploitable) loyalty and affection towards the few she deems worthy, and can be vulnerable to feelings of familial and romantic love, as well as compassion.

Her piety to the Dark Side is both a strength and weakness.

Alignment: Lawful Neutral

Personality: A woman of few words, Hesper is somber and grim; she keeps a relatively even temper, though this never detracts from her pervasive intensity and the sense that there is always a glimmer of mania just below her surface. She is a master at masking her true emotions, and relies on her reclusiveness to act as an extra layer of emotional defense. She is pensive, thoughtful, articulate, and clever, with a sprinkle or sarcasm.

Fears: Hesper fears the end of all things. She fears loss, betrayal, and non-existence.

Likes: Hesper likes to create art, and greatly enjoys sketching, sculpting with clay, and creating bronzium sculptures of all types. She likes going to galleries, seeing live music and performances, and dining out. She is an avid reader. Enjoys eating sweets and pastries, particularly five-blossom bread from her native Naboo. Likes to win.

Dislikes: People who are cocky, talk loudly, or use a lot of empty words. Dislikes excessive fidgeting like knee bouncing, foot tapping, or drumming fingers. Hates to be interrupted. Strong distaste for politicians.

Habits: Rakes her fingers through her hair when irritated.

Relationships/Love Interests: None.

Masters: Emperor Darth Dreadwar

Apprentices: None.

Reputation: Hesper has secured a formidable reputation as the Butcher of Coruscant, the woman who slaughtered the entire Senate and the Moffs and Grand Moffs of the Federation in one bloody go. She is revered by those who know of her, and respected for her martial skill. As Empress of the Final Sith Order, she is well-respected by her citizens, though is somewhat criticized by other powerful Sith.


STR (Strength): 10
FPR (Force Power): 19
DEX (Dexterity): 12
INT (Intellect): 15
CON (Constitution): 11
MAN (Manipulation): 11
PER (Perception): 17
DES (Destiny): 19

Level/Rank: Level 48, Dark Lord of the Sith (400 skill points)

Base Class: Sorcerer
Subclass: Prophet
Prestige Class: Archon

Skills:

Lightsaber
Shii-cho – 5
- Soresu (Shii-cho) – 5
- Ataru (Shii-cho) – 5
- Niman (Shii-cho) – 5
- Saber Throw (Saber Style, TK) – 5
- Saber Barrier (Saber Style, TK) – 5
- TK Lightsaber Combat (Saber Throw, Saber Barrier, TK) – 5
- Jar’Kai (Shii-cho) – 4
- Tràkata (Shii-cho) – 5
- Alter Damage (Shii-cho) – 5

Control
Alchaka – 4
Augmentation – 5
- Force Speed (Augmentation) – 5
- Force Jump (Augmentation) – 5
- Force Body (Augmentation) – 5
- Inertia (Augmentation) – 5
- Reduce Injury (Augmentation) – 5
Breath Control – 5
Force Focus – 5
Feed on Dark Side – 5
Dark Side Healing (Sorcerer) – 5
Force Affinity (Sorcerer) – 5
Force Sustenance – 5
Exceptional Senectitude (Evil Alignment) – 5
Force Reflex – 5
Teleport – 5
Force Travel – 5

Sense
Force Sense – 5
- Precognition (Force Sense) – 3 (FREE, Prophet bonus) + 2
- Force Sight (Force Sense) – 5
- Farsight (Force Sense) – 5
- - Mind-Walking (Farsight, Sith Prophet) – 5
- - Quicksight (Farsight) – 5
- Psychometry (INNATE, Force Sense) – 5
Shatterpoint (INNATE) – 5
Truth-Sense – 5
Force Bond – 5
- Battle Meditation (Force Bond, Telepathy, Precognition) – 5

Alter
Telekinesis – 3 (FREE, Acolyte bonus) + 2
- Force Push/Pull (TK) – 5
- - Force Whirlwind (Force Push) – 5
- - Force Burst (Force Push) – 5
- - Force Shockwave/Pulse (Force Push) – 5
- - Force Wave (Force Push) – 5
- Force Wound (TK) – 3 (FREE, Knight bonus) + 2
- - Force Choke (Force Wound) – 5
- - Force Crush (Force Choke) – 5
- Force Rend (TK) – 5
- Ballistakinesis (TK) – 5
- Levitation (TK) – 5
Mental Shield – 5
Telepathy – 5
- Affect Mind (Telepathy) – 5
- Force Fear (Telepathy) – 5
- Cleanse Mind (Telepathy, Mental Shield) – 5
- Force Illusion (Telepathy) – 5
Force Resistance – 5
- Adiabatic Shield (TK, Force Resistance) – 4
- Tutaminis (Force Resistance) – 5
- Force Barrier (TK, Force Resistance) – 5
- - Protection Bubble (Force Barrier, Adiabatic Shield) – 5
- Energy Resistance (Force Resistance) – 5
Cryokinesis – 4
Darkshear – 5
Force Light – 3 (FREE, Archon bonus)
Force Stun – 5
- Force Stasis (Force Stun) – 5
Force Blast – 4
Corruption – 5
Create Holocron (RITUAL) – 3 (FREE, Lord bonus) + 2
Crucitorn (Telepathy, TK) – 5
Dimension Shift – 5
Force Scream – 5
Inflict Pain – 5
Malacia – 4
Phase – 5
Force Weapon – 5

Sith Magic
Sutta Chwituskak – 3 (FREE, Master bonus) + 2
Waves of Darkness – 5
Sith Runes – 3 (FREE, Sorcerer bonus) + 1

Godlikes
Sever Force – 10
Darksight (Sith Prophet, Precognition, Battle Meditation) – 10
Dark Side Spirit – 10
 
Last edited:
Name/Title:Mihi Gaudens/Acolyte
Nicknames/Aliases: the Hollow one
Age:20
Sex:female
Species:Arkanian
Orientation (optional):pansexual
Homeworld:Arkania
Occupation:unknown
Height:5'5
Weight:149
Physical Description:
alabaster skin (due to albinism), white hair but frequently dyed in a variety of colors to match her mood. Red and purple eyes(she has a genetic anomaly of central heterochromia center is violet and outer is red with a traditional white sclera) Very lithe due to lots of exercise and survival type situation. Physically fit.
Clothing: black red attire fitting whatever occasion
Weapons:dual ended lightsaber comes apart at the center into two single sabers.
Equipment: set of throwing knives, transitional contacts that are always on to protect her eyes.
Vehicles: red speeder
Pets (if applicable):juvenile nexu named Rudy.
Languages: Arkanian,galactic basic, some high galactic, understands some other bits of other languages
Combat Skills (brief summary of general combat strengths, including non-Force-based skills not reflected in Skills statistics section):
Other Strengths (brief summary of general strengths, including non-Force-based strengths not reflected in Skills statistics section):able to see into the infrared spectrum. Highly intelligent.
Flaws (brief summary of general weaknesses, including non-Force-based weaknesses not reflected in Skills statistics section):unsure
Alignment (Lawful/Neutral/Chaotic, Good/Neutral/Evil): unsure
Personality: cynical
Fears: i dunno
Likes: not sure
Dislikes: ?? Not sure
Habits:unsure
Relationships/Love Interests (if applicable): Mardinga
Friendships (if applicable):n/a
Masters (if applicable):n/a
Apprentices (if applicable):n/a
Reputation:n/a
Biography:
The sun rose, the sunset and yet she somehow had forgotten what it was like to see the sun.

She had been in the darkest depths of the jungle longer than she could remember. The thick canopy only allowed for the slightest rays to reach the undergrowth.

Screaming loudly she felt victorious having finally made it to the top of the highest tree on the highest mountain.

Why hadn't she done this sooner?

The small nexu on the branch below grinned widely at her. His tail whipping through the air.

It began to rain, she stuck her face upward allowing the droplets to land on her skin.

Her clothes were worn and shrinking on her lithe frame. She really liked it here but should make her way back to civilization.

She looked again down at Rudy. He had already begun making his way back down, not too fond of getting wet no doubt. She had noticed this over the past year or so.

Her feet shoeless, leaves in her hair. No one would ever have guessed that her skin was as white as alabaster under the layers of dirt and grime.

Her eyes gleamed red and a violet hue as a crack of lightning raced across the cumulonimbus cloud several kilometers north of them.

"Well, I guess you're right Rudy. It is time to go."
She climbed nimbly down the tree. She was still in awe of how well Rudy climbed as it wasn't common for nexu's to do so.

The ground below was turning into a mosquito's happy place. She dropped down with ease from the tree's lowest branch.

Scooping mud up she rubbed it all over her body to make a barrier against the hungry insects buzzing loudly about.

The wrecked D5 Mantis with its damaged hull and rusting exterior was home. She could scarcely stay in the craft she had originally crash landed onto Yavin4 in. It was riddled with holes and she had been lucky enough to use the ejection seat before it had made impact onto the surface of this wild place.

That seemed so long ago now.

She wondered how long they expected her to remain here. She wouldn't be staying; she knew that much.

Equivalent to Level 2 (12 Skill Points, 66 Attribute points)

STR (Strength):8
FPR (Force Power):8
DEX (Dexterity):9
INT (Intellect):8
CON (Constitution):9
MAN (Manipulation):8
PER (Perception):8
DES (Destiny):8

Rank/Level (e.g. Level 40 Dark Lord of the Sith) level 5 acolyte
Base Class: assassin
Subclass (if applicable):
Prestige Class (optional):
Skills (game mechanics only; listing all chosen Skills and Skill Points therein):
Alignment: chaotic neutral
Rank/Level:Level 5
Form I - Shii-Cho - 1
Ataru-1
Telekinesis - 1 (free for level 1 binus)
Telepathy - 1
Mental Shield - 1
Force Lightning - 1
Force Resistance - 1
Force augmentation-1
Pyrokinesis -1
Force stealth- 1 (free for assassin class bonus)
Precognition-1
Force sense- 1
Force Push/pull - 1
Affect mind-1
 

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