Darth Nathemus
King of Firefist
Staff member
Administrator
Jedi King
Dark Council
Jedi Council
Immortalis
It has been 10 years since that fateful day. 10 years since Anakin Skywalker killed the only two fathers he ever had.
Setting:
Welcome, my friends, to this Elseworlds tale. First, I will set the stage for how our story branches from the two main canons of Star Wars. The events of the Clone Wars and Revenge of the Sith play out exactly as they did up until the Mustafar duel. In this duel, Obi-Wan's defense is not enough to stonewall the rage filled new Sith, and he is cut down by his old brother, the newly minted Darth Vader. But even killing Obi-Wan was not enough. Vader lusted for more, and he did exactly what he told Padme he would before the duel. "I am more powerful than the Chancellor, I can overthrow him." When Palpatine arrived on the lava world, he was not welcomed by his new Apprentice, but rather greeted with animosity. The two Sith engaged in battle, but it was just as the new Emperor feared. Upon Obi-Wan's death, Vader had surpassed him. Sidious was overcome by Anakin's prowess in the Force and superior skills with the lightsaber, and he was tossed into the lava pits of Mustafar, killing him.
10 years later, the galaxy is very different from the original timelines. Anakin Skywalker succeeded Palpatine as Galactic Emperor, and rules over the Empire as the hero that defeated both the Jedi and the Sith that so long plagued the galaxy. At his side, his loyal Empress Consort is his wife, Padme Amidala. Unlike Palpatine, Emperor Skywalker did not decommission the Clone Army, as he served beside those men in the Clone Wars. The cloning facilities on Kamino remain functioning to supply the Empire with as many Clone Troopers as they require.
Though far more benevolent than his predecessor, Skywalker has outlawed both the Jedi and the Sith. Those found to practice those religions would be made to serve the Empire in Skywalker's new Imperial Knights, or they would be killed and made examples of as relics of a bygone era that he saved the galaxy from. As a former student of both the Jedi and Sith, the Knights are taught a blend of both philosophies. They are taught, in Force studies, lightsaber combat, and worldview either directly by Skywalker or by those who he deems worthy to join the Circle of Master Knights.
Pockets of Rebellion have sprang up across the galaxy to combat the Empire and its ruler, led by former Republic officials and Jedi alike. They continue gaining momentum, and it will be up to the Emperor, his Knights, and his army to stamp out any chance the Rebels have at destroying all Emperor Skywalker has built. However, the Rebels are not Skywalker's only problem. An old enemy of Kenobi, the former Sith turned crime lord, Maul also leads the Shadow Collective and controls the criminal underworld.
Gameplay:
You may choose from a number of factions to play in this galactic sandbox, and you can play both canonical characters or original characters.
Factions include but are not limited to: Setting:
Welcome, my friends, to this Elseworlds tale. First, I will set the stage for how our story branches from the two main canons of Star Wars. The events of the Clone Wars and Revenge of the Sith play out exactly as they did up until the Mustafar duel. In this duel, Obi-Wan's defense is not enough to stonewall the rage filled new Sith, and he is cut down by his old brother, the newly minted Darth Vader. But even killing Obi-Wan was not enough. Vader lusted for more, and he did exactly what he told Padme he would before the duel. "I am more powerful than the Chancellor, I can overthrow him." When Palpatine arrived on the lava world, he was not welcomed by his new Apprentice, but rather greeted with animosity. The two Sith engaged in battle, but it was just as the new Emperor feared. Upon Obi-Wan's death, Vader had surpassed him. Sidious was overcome by Anakin's prowess in the Force and superior skills with the lightsaber, and he was tossed into the lava pits of Mustafar, killing him.
10 years later, the galaxy is very different from the original timelines. Anakin Skywalker succeeded Palpatine as Galactic Emperor, and rules over the Empire as the hero that defeated both the Jedi and the Sith that so long plagued the galaxy. At his side, his loyal Empress Consort is his wife, Padme Amidala. Unlike Palpatine, Emperor Skywalker did not decommission the Clone Army, as he served beside those men in the Clone Wars. The cloning facilities on Kamino remain functioning to supply the Empire with as many Clone Troopers as they require.
Though far more benevolent than his predecessor, Skywalker has outlawed both the Jedi and the Sith. Those found to practice those religions would be made to serve the Empire in Skywalker's new Imperial Knights, or they would be killed and made examples of as relics of a bygone era that he saved the galaxy from. As a former student of both the Jedi and Sith, the Knights are taught a blend of both philosophies. They are taught, in Force studies, lightsaber combat, and worldview either directly by Skywalker or by those who he deems worthy to join the Circle of Master Knights.
Pockets of Rebellion have sprang up across the galaxy to combat the Empire and its ruler, led by former Republic officials and Jedi alike. They continue gaining momentum, and it will be up to the Emperor, his Knights, and his army to stamp out any chance the Rebels have at destroying all Emperor Skywalker has built. However, the Rebels are not Skywalker's only problem. An old enemy of Kenobi, the former Sith turned crime lord, Maul also leads the Shadow Collective and controls the criminal underworld.
Gameplay:
You may choose from a number of factions to play in this galactic sandbox, and you can play both canonical characters or original characters.
The Galactic Empire
The Empire is led by Emperor Skywalker, and it consists of the Imperial Army and Navy, the ISB, Imperial officers, and the Imperial Knights.
PLAYER CHARACTERS:
Emperor Anakin Skywalker/Darth Vader (Level 9)
Lord Cronal (Level 8)
Jerec (Level 7)
Kharys (Level 5)
Galen Marek (Level 2)
Luke Skywalker (Level 1)
Leia Skywalker (Level 1)
Padmé Amidala Skywalker (Level 0)
Major Rex (Level 0)
ISB Agent Kallus (Level 0)
Admiral Thrawn (Level 0)
The Jedi
The Jedi Order does not exist, compliments of Order 66. However, there are individual Jedi that still roam the galaxy and some that have joined the Rebels. Notable living Jedi include Ahsoka Tano, Yoda, Kanan Jarrus, and Rahm Kota.
PLAYER CHARACTERS:
Yoda (Level 9)
Mace Windu (Level 9)
Rahm Kota (Level 7)
Ahsoka Tano (Level 7)
Jun Monar (Level 5)
CC-8879 "Wolf" (Level 0)
The Rebels
The Rebels have not formed into the Alliance to Restore the Republic, thus their lack of logo as they have come into contact with Galen Marek or his family crest. However, there are many different Rebel cells that you can choose to play in and form alliances across.
PLAYER CHARACTERS:
Lando Calrissian (Level 0)
Saw Gerrera (Level 0)
Shadow Collective
The Shadow Collective is led by Lord Maul and consists of many different criminal and gangster organizations including the Hutts, Crimson Dawn, the Pyke Syndicate, and the Black Sun among others. Maul also has a small contingency of Mandalorian Death Watch soldiers that follow him as he is the rightful Mand'alor and holds the Darksaber.
PLAYER CHARACTERS:
Maul (Level 8)
Ezra Bridger (Level 1)
Boba Fett (Level 0)
NONFACTION PLAYER CHARACTERS:
Gethzerion (Level 7)
Han Solo (Level 0)
Bossk (Level 0)
Character Sheet Template
Character Illustration (optional)
Theme Music (optional)
Audio Sample of Character Voice (optional)
Name/Title:Character Illustration (optional)
Theme Music (optional)
Audio Sample of Character Voice (optional)
Nicknames/Aliases:
Age:
Sex:
Species:
Orientation (optional):
Homeworld:
Occupation:
Height:
Weight:
Physical Description:
Clothing:
Weapons:
Equipment:
Vehicles:
Pets (if applicable):
Languages:
Combat Skills (brief summary of general combat strengths, including non-Force-based skills not reflected in Skills statistics section):
Other Strengths (brief summary of general strengths, including non-Force-based strengths not reflected in Skills statistics section):
Flaws (brief summary of general weaknesses, including non-Force-based weaknesses not reflected in Skills statistics section):
Alignment (Lawful/Neutral/Chaotic, Good/Neutral/Evil):
Personality:
Fears:
Likes:
Dislikes:
Habits:
Relationships/Love Interests (if applicable):
Friendships (if applicable):
Masters (if applicable):
Apprentices (if applicable):
Reputation:
Biography:
For this RPG, we will be using the new 10 Level system that we use in the Final Sith Order. Only Force-sensitive characters require a Level. It is as follows:
Level 1 – (10 points)
Level 2 – (15 points)
Level 3 – (20 points)
Level 4 – (30 points)
Level 5 – (40 points)
Level 6 – (60 points)
Level 7 – (80 points)
Level 8 – (100 points)
Level 9 – (150 points)
Level 10 – (250 points)
The combat system relies primarily on what we call the "honor system"—meaning that our combat is based on comparing each player's points in applicable skills, and taking actions or damage based on context, point differences, Game Master recommendation, etc. We expect our players to be flexible, realistic, and good sports. The points listed alongside the levels above are spent on Force powers and lightsaber combat forms; the higher number of points sunk into a power, the stronger the player is in that skill.
Skill Point Limitations
Skills may not be increased to 2 until character is Level 3. Skills may not be increased to 3 until character is Level 5. Skills may not be increased to 4 until character is Level 7. Skills may not be increased to 5 until character is Level 9.
All Godlike powers are level-locked, and all cost 10 points.
Skill Point Degrees of Proficiency
0 – Ability not known. The player cannot use this Skill, and does not need to list this Skill in the Skills section of their Character Sheet.
1 – Novice. The player is able to use the Skill at a low degree of proficiency, approximately equivalent to that of a Sith Acolyte or Jedi Padawan just beginning their training.
2 – Intermediate. The player is able to use the Skill with some degree of proficiency, approximately equivalent to that of a Sith Apprentice or Dark Jedi with moderate training, such as Kylo Ren from the new canon.
3 – Advanced. The player is able to use the Skill with advanced proficiency, approximately equivalent to the proficiency of Darth Vader and Darth Tyranus within the films and the Legends Expanded Universe in their preferred feats.
4 – Master. The player is able to use the Skill with masterful proficiency, approximately equivalent to the proficiency of Emperor Palpatine within the Legends Expanded Universe in most feats.
5 – Grand Master. The player is able to use the Skill with ultimate proficiency, approximately representing a gestalt of the most powerful and extreme examples of the feat in Legends Expanded Universe lore.
As for the Force Powers and lightsaber forms available, we will be using the full list of powers available in the True Sith Trials game with the prerequisites in place. As for powers that are level locked in that game, most of the Force wielders in this era do not even qualify for them, but they may be approved on a case by case basis.
As for the rules, they go without saying, but I'll restate them anyway:
1. No godmoding.
2. No autohitting.
3. No power gaming or munchkinry.
4. No arguing with GM calls.
5. No OOC chatter in the thread.
6. PM me Character Sheets for approval either on the forums or on Facebook Messenger.
7. Above all else, HAVE FUN!
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