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Game Eternal Struggle: A Sith Trials Story

dragonsith13

Emissary of Death
Moderator
Immortalis
Game rules
1) Absolutely NO trolling within this thread. Along with OOC chatter to a minimum if absolutely necessary.
2) No god-moding.
3) The CO-GMs have final say in all matters, a players participation is their own. Any concerns, questions, grievances should be handled via PM and privately. Discussions and final decisions will be made by them alone regarding situations.
4) ALL CHARACTER SHEETS MUST BE SENT TO ME VIA PM OR FACEBOOK MESSENGER FOR APPROVAL.

Setting and timeline
The Eternal Struggle: A Sith Trials Story
The year is 158 ABY. The Eternal Sith Empire reigns over a large portion of the Galaxy. But all is far from peaceful and in order. The Federation of Democratic Planets is still locked in a hot to cold to hot power struggle with the Empire, vying for multiple systems all over the galaxy. On top of this, Crime syndicates swoop in to claim territories embroiled with conflict. These wars have been given a name by the Sith Troops. The Eternal Struggles.
Among the greatest troops fighting for the glory of the Empire are the First Imperial Special Tactics Battalion, and Albtraum Squad, the Premier Ground and Air/Space units in the Imperial Military, under the overall banner of the “Black Legions”. They are sent to the forefront of every battle. They are not the Sith Masters, fighting in with the mysterious powers of the Force. They do not fight with the Dark Side or the Light. They fight out of a sense of honor and duty, they fight for each other. Patriotism for their great homes. And these are their stories.

The Campaign of the Valc is only one of many across the stars as the Eternal Empire moves to bring peace, security, and justice to the entirety of the galaxy. The men and women of the Imperial Military and Eternal Sith Empire serve and move forward with for the glory and stability of it.
Soldiers, Officers, and Mercenaries on all fronts and Corps will be needed to continue the fight.

As the struggle continues the men and women of the Empire remain vigilant, stalwart, and faithful, every present and marching forward for the will of the Empire and the Dark Council.

Heeding the call to do their duty.

After initial victories on the systems Valc VII and Phaeda, the force the Imperial Sith Empire have pushed on and laid siege to Ankus, their third targeted system as they systematically push into the Federation controlled space. Engaging in a prolonged ground siege campaign that has laid waste to much of the planet’s northern hemisphere. While the system is now under Sith control, key strongholds still pose a threat and hold out with the potential to undo the gains thus far.

Character sheet template

~Character Sheet Template~
*character image (optional)*
*character theme music (optional)*​
Character Summary:
Name
Rank:
Age:
Sex:
Species:
Specialization:
Height:
Weight:
Appearance:
Weapons:
Equipment:
Training:
Combat Training:
Previous Tours:
Personality:
Biography:




NPCs
Non-playable characters (NPC): The characters are going to be major plot and game characters, interacting with our players throughout the RPG. They are controlled by the GM, with their reactions being based upon a mix of pre-determined story plots, as well as interactions with the players themselves.

Chief
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Senior Chief Roan Calal
Chief Calal is a former special operation soldier within the Black Legions, grizzled old veteran now stationed on the Bastion-class assault Cruiser “Crinitus Egastas”. The Chief is unable to actively participate in front line missions and took a position within the fleet along with a demotion in order to continue to serve. He is trusted, respected by the crew and throughout the Black Legions, and usually always in close proximity to Captain Barr.

Commanding Officer
Captain Niev Barr
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Captain Barr is is a stalwart commander, former special operations himself, having been through the ranks with him eventually arriving to his current command position. He is the ideal CO as he is a straight shooter and knows the demands of what any special operations team must perform under. A war veteran himself he is respected by those he commands. While he operated by the book and is a stern and demanding CO, he knows when to let his team take the lead providing them the support they need to see things through while keeping them on task and within the operational scope. He will not hold back in his criticism and making sure his team knows when they are off base if necessary, but always trusts in the men and women of his team. He is the commanding officer of the squads base of operations, the Bastion-class assault ship

Sector commander
Lieutenant General Sta Cottery
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Lt. General Cottery is the overall sector commander, in charge of operations for the Black Legion as well as the 301st Imperial Division, based out of the 5th fleet and in charge of operations to take Valc VII. He is a sound strategist and tactician, respected by both the whole of the army and naval command structure. Cottery comes from a Academy background, rising through the ranks through sheer skill and knowledge. Having seen little combat himself, he is still respected by those he commands for his ability to put forth sound strategies and lead his forces with a commanding presence. While not the overall commander it has been Cottery’s strategies that have seen the Sith forces to multiple successful campaign victories up to this point. He keeps a personal watch on the Black Legion and ensures they are taken care of and allowed to carry out what they need to.

General in charge of 2nd Sith Army Corp
General Formaa

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General Formaa, is one of three admirals and generals in charge of the whole of Sith forces in the Campaign to push into The Federation of Democratic Planets. He is also one of the highest ranking military members in the Sith Imperial ranks. Having taken personal charge of this campaign and overall operations. While a cunning tactician and mind, his focus has been more on politicking and positioning himself in the favor of the high Sith command. Demanding and pushy, he only seeks to advance his political and military standing to further his career. This has shown in his strategies as of late. Still Formaa hold heavy influence and sway within the Imperial Sith military with a vast amount of support.


Admiral in charge of 5th Sith Fleet
Admiral Saym Kalet

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Admiral Saym Kalet, is one of three admirals and generals in charge of the whole of Sith forces in the Campaign to push into The Federation of Democratic Planets. She is a product of a strict military background and is a cold ruthless tactician. While others vie for political control, she wields the naval power of the Sith Imperial forces with deadly precision overall. Often at odds with General Formaa for his pushy and reckless strategies based more on politics than sound principle. Her concern is victory, not that of personal accolades like others.

Intelligence officer
Lieutenant Commander Cyri Valcoth


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Lieutenant Commander Cyri Valcoth, is the direct link and communications officer for “....” squad. Operating out of the Nyx-class Sloop “..” and the command ship of …. A former pilot and intelligence officer Cyri is in constant contact with her team, providing intelligence, logistics, and fire support. Little is known about her actual service record and previous campaigns, but many sure of themselves soldiers have found out the hard way not to mess with her. She provides the majority of the teams mission briefs and acts as their task manager, keeping them on pace and in line.

Droid pilot
K-5TC

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K-5TC, is a KX series droid responsible for piloting the teams Nyx Class sloop. K-5TC also operates as medical, engineering, translating, and suppressor droid. The team had declined to wipe the droids memory due to K-5TC accumulated intricate knowledge of the teams tactic and operational effectiveness. The effect being that the droid has developed quite the eccentric and at times sarcastic nature. It does not affect the droids effectiveness, but certainly makes for some lively exchanges and post-mission encounters.



Command ship base of operations - Sith, Bastion-class assault Cruiser “Crinitus Egastas”

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Manufacturer: Cyber Drives
Class: Assault Ship
Technical specifications:
Length: 763 Meters
Width: 455 Meters
Hyperdrive rating: Class 0.8
Armament:
Turbolasers (18)
Ion Cannons (8)
Proton Torpedo Tubes (6)
Tractor Beam (2)


Two Squadrons of TIE S/F multi-role fighter/bombers, six shuttles, and four transports. One Nyx Class Sloop.

The “Crinitus Egastas” is a Bastion-class assault Cruiser originally manufactured before the time of the Battle of Yavin IV. The sturdy design has given it a longer than expected life, and recent Sith refits and redesigns have given the cruiser new life. The “Crinitus Egastas” is the base of operations for “Albtraum” Squad. The cruiser normally acting indepent of the main fleet to support clandestine operations and covert missions of the Empire. While the cruiser boasts significant fire-power the nature of their missions and role has the cruiser seldom engaging in large fleet conflicts, instead the cruiser follows its role as a mobile base and platform for special operations.





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Squad Ship Nyx-class Sloop “Maelstrom”
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The Maelstorm is Length 56 meters and equipped with a moderate weapons suite of: Four wing tip mounted laser cannons (2 per wing), Two concussion missile launchers, and Two auto-defense turret mounted blaster cannons (one above, one below with effective rear, top. and bottom arcs of fire) Docking universal port (1) - located port underside of the ship

The vessel is equipped with a stygium crystal based cloaking device and a full suite of advanced countermeasures. An advanced sensor and communications suite, allows the Maelstrom to act as its own command and control center while supporting the squad and coordinating operations with the Sith, Bastion-class assault Cruiser “Crinitus Egastas”. The ship is equipped with a compact but fully capable med-bay for emergencies enough to keep two severely injured personnel stable for sometime. Additionally a compact two person holding cell allows for prisoner extradition.

The normal crew five has been automated down to one person and a pilot droid. Allowing for Albtraum Squad to operate independently while the vessel stays fully functional and at the ready. With supplies and consumables for up to three months, the Maelstrom, its crew, and Albtraum squad can operate independently for extended periods of time in the harshest of conditions. The addition of a Class .85 hyperdrive ensures that it is able travel to its destinations with haste.
 
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Important game note:

ALL Interest is welcome! Though the first iteration of the game is already set with FOUR assigned players. Once the first iteration is complete the game will be opened to a new set of four or perhaps more to participate in.
 
The Eternal Struggle
Character Summary:
A person looking at the camera  Description automatically generated

Name: Kardynul Jokar
Rank: Staff Sergeant
Age: 27
Sex: Male
Species: Human
Specialization: Infantry Squad Leader
Height: 6’2
Weight: 190 lbs
Appearance: Peak physical condition as to be expected of someone who may train future soldiers of the Imperial Army. Squared off jawline. Clean-shaven. Long, greased brown hair on top and shaved on the sides and the back. Blue eyes.
Weapons Proficiencies: E-11 blaster rifle; DLT-19 heavy blaster rifle; T-21 light repeating blaster; blast cannon; sniper rifle; DL-44 blaster pistol
Equipment: DLT-19 heavy blaster rifle; DL-44 blaster pistol; 2 concussion charges; 2 smoke bombs; 2 thermal detonators
Training: Wilderness Survival the Academy on Carida; Small Arms Master Gunner’s Course; Multichannel Communications Equipment Course;
Combat Training: Storm Commando School and Desert Warfare sims at the Academy on Carida; Basic Combat Training at the Imperial Academy; three years in Special Forces Command
Previous Tours: Two, nine-month security/detainee ops tours on Corellia; one 16-month tour on Ord Mantell
Personality: Enjoys the thrill of combat. Only real interests include staying alive and killing all who oppose the Galactic Empire. Due to his tenure in the Imperial Army, he has seen some things that have left him mentally scarred. Thus, leaving him with a fairly one-track mind. The mission at hand is all he needs to be interested in. Anything else is a distraction. Distractions lead to mistakes. Mistakes lead to casualties. Due to his desensitization to violence, Kardynul actively encourages his team to be generous with their rounds. Kardynul is gruff and guarded. A man of few words which serves him well because when he speaks, people tend to listen. He presents himself as a hardened warrior but forms strong bonds with those he is teamed up with. Revered for his blunt and often contrary words of wisdom. Jaded by his past tours, Kardynul cuts through pleasantries and calls it as he sees it.
Biography: There isn’t much to be said for Kardynul Jokar; he had a remarkably average life. Raised in a four-person family. Dad was employed as an intermediate level educator and because of his salary, mom was able to stay home to raise Kardynul and his younger sister, Paige. It wasn’t until the Imperial Army became less of a dream and more of a reality when Kardynul’s life began to spiral. The galactic economy took a turn for the worse and left his father unemployed. His mother became ill and his sister was left to take care of her. The money that Kardynul earned went straight back home to support his family and despite his father’s best efforts was unable to find employment and couldn’t provide.
The army gave Kardynul an extra sense of purpose. Graduating basic combat training at the top of his class and an incredible desire to return as a drill sergeant. He dedicated his life to developing himself as a soldier. He attended all of the extra schools that he could and dropped a packet once he was promoted to sergeant to attend the Drill Sergeant Academy. But, his plans were derailed when he was sent to link up with a forward division on Arvala-7. It was early in the conflict and positions hadn’t been solidified forcing both sides to engage irregularly. His squad was sent to establish an observation point before the rest of the platoon conducted a raid on a suspected enemy camp. Disaster struck when Kardynul’s squad was ambushed. His squadmates dropped left and right as they scrambled to find cover. Kardynul dove behind a boulder and returned fire.
Kardynul looked around frantically for anyone alive. Making eye contact with his squad leader who had taken refuge behind another boulder across from him, his squad leader screamed for Kardynul to run. Kardynul was still believed in orders, then, and assumed that his squad leader would follow not far behind. He sprinted to the next available piece of cover and glanced over his shoulder just in time to see his squad leader’s body jolt as he took a blaster round to the head. His body crumpled to the ground, lifeless.
Returning to where his platoon rally point was, Kardynul walked up to his platoon leader, a changed man. Briefly informing the platoon leader of the events that had occurred, he walked back to the FOB where he would drop a new packet to join special forces. After graduating from special forces selection, he was chosen to lead the Albtraum Squad. Here he found a new purpose. A new family. And new ways to win.
 
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Character Summary: A soldier horribly injured in battle, given a second chance via experimental cybernetics.​

Name: Matthew Roan

Rank: Specialist

Age: 29

Sex: Male

Species: Human

Specialization: Close Quarters Combat

Height: 6'0"

Weight: 205 lb.

Appearance: Sporting a trimmed beard and messy hair, Roan does not seem to be strictly held to military protocol. This may perhaps be because of his cybernetic enhancements, such as his left arm.

Weapons: ST-W48 Blaster Rifle, CR-2 Heavy Blaster Pistol, Modified Vibro-Mace

Equipment: 2 Ion Grenades, Personal Energy Shield, 1 Thermal Imploder

Training: Basic Wilderness Survival Training, Advanced Infiltration Training, Beast Taming on Arvala-7

Combat Training: Basic Combat Training, Second-Hand Training of the Echani Arts, Advanced Hijkata Training

Previous Tours: One twenty-month tour on Arvala-7, one nine-month tour on Hoth

Personality: Desensitization to the galaxy around him has left Roan with a dark sense of humor that he often uses to cope with stress. When humor does not cut it, if given the opportunity, Roan will resort to using alcohol and other various mind-altering substances to ease himself. If not given the chance to relax, such as on a mission, he will often give in to his more violent tendencies, which he usually aims at his foes.

Biography: Born to a large family on Coruscant, Matthew struggled to stand out. He would often engage in nefarious actions as a child just so he could receive attention, even if it was negative. This grew to the point that his parents, each a member of the Senate, refused to devote any more of their time to such an unruly boy. He was sent to a Federation military academy, where his unruliness was beaten out of him in every sense of the word.
He made few friends in his time there, and it was his disgruntled view of both his family and the Federation that drove him to the welcoming arms of the Imperial military. His previous experience in an academy made the transition both easier and more difficult. Protocol was second nature to him, but his peers disliked him even more than the Federation did. After all, he had once been an enemy.
Regardless, Matthew served faithfully, likely due to the fact that he did find a small clique of comrades here in the Empire. Things turned wrong, however, during an extended tour on Arvala-7, he suffered terrible injuries during an attack by wild mudhorns. His left arm had been completely torn off, and it was only through the fast work of a medical droid that he was able to survive.
Facing an honorable discharge and a missing arm for the rest of his miserable life, Matthew submitted himself for experimental usage of cybernetics. Rather than simply replacing his arm, he had become enhanced beyond the physical means of any other mere human. He became a success story, and went on to earn a promotion to Specialist due to his brutal efficiency.
 
Name: Victor “Cross” Hale
Rank: Petty Officer (PO)
Age: 19
Sex: Male
Species: Human
Specialization: Medic and Rifleman
Height: 6’1”
Weight: 175 lbs.
Appearance: Black Hair, Blue eyes, muscular build, sharp features.

Weapons: Standard issue blaster rifle (With a red cross painted on the buttstock), Standard pistol on his right leg (with red cross painted on),

Equipment: Medical Backpack filled with med supplies, Smoke grenades (x3)

Training: Hand to hand training, Mechanic experience,

Combat Training: Hand to Hand combative expert, Combat Medic expert,

Previous Tours: Tython (Under Darth Solus), Nal Hutta (On Darth Feros’ team),

Personality: Humble, Job focused, charismatic, quiet, calm, Good sense of humor, usually well liked

Biography:
Entry One, Background for Special Forces Medic
The Army asked me to fill out this document to give them details on my past. Something to do with making sure we aren’t hiding anything and to have info to add to our file. Either way, I will do what the job requires.
I grew up with a strong empire supportive family. My father was a member of the Armor Corps. And my Mother was a nurse with the Med Services. Actually, that’s how they met. My father was a young officer and my mother a young nurse. He was hurt she cared for him. A simple story honestly. I took a different route than them. Despite my father’s hope that I go Armor I chose to enlist and join in with the medical service. Combat Medic seemed the best fit. I was a little younger than most since I enlisted at 17, but that has never bothered me. I honestly never thought twice about the age difference. I went to basic on Korriban and believe that I did very well. My scores seemed to be impressive to my commanders. I simply did my job.
I like the red cross symbol that was always attached to the medical equipment. It always reminded me of the job I was here to do. “Save our men.” That was what I was told to do and I’d be damned if I wasn’t going to do that. I started marking my stuff with the red cross. Everyone then knew “this is the medic’s” and nobody messed with the medic’s stuff. Haha probably so I will save their asses later haha. I was placed with a good group of guys. They joked and had fun. They pranked and enjoyed. We got away with a lot because we were effective. My Drill Sergeant was the first person to call me Cross actually. Somehow the name stuck, usually the names aren’t so… nice. I like it though. He noticed that everything that was mine had the red cross haha, he had no idea where I kept getting the paint from. That was probably the best part of the name. I would just hear “GOD DAMMIT CROSS!!” that usually meant he found a cross somewhere and I was about to get chewed out for getting paint… again.
My first deployment was different though. I started stationed on Korriban in the medical center. That’s where all the best medics start. The ones that will be doctors if they survive. Anyways, I was sent to Tython first. Darth Solus led a campaign there. Couldn’t believe that we were attacking Jedi so openly. I was attached to any infantry platoon. They had trained to kill Jedi in the month’s prior, I was trained to save their lives when they failed. In truth the show was amazing. We dropped from space to the planet. An entire platoon deployed and sent into battle. The Jedi were prepared and knew but we fought hard. I did what I could to save those I could, but damn those sabers cut deep. Most that were cut were killed almost instantly. The few that didn’t die immediately usually lost limbs… it wasn’t pretty. Most of the platoon stayed untouched, despite what that statement said. A few got shot here and there. I did what I could to help them. None were hurt too bad. We continued to press and move forward. We took ground and advanced. The campaign took around six months if I’m not mistaken, but the planet was pretty hospitable.
I was promoted after the campaign and given a heroics medal from our commanding officer. He said that I saved 37 people alone. I just did my job.
My second deployment was with a special forces group under the command of Darth Feros. Our mission was to capture and overthrow the Hutts that were operating there and god there were a lot. But that mission honesty went much better. It was a small group. Just my platoon. They were effective and we were assisted by multiple sith. Apprentices and Masters alike. It was an impressive showing. Darth Solus gave the brief to them and they loaded up with us and filled in. It’s remarkable how efficient the sith are… or is it bloodthirsty? Either way we pushed through the complex without sustaining any casualties. However, we stayed after that. We became the security force and the Hutts crime connections were relentless. They wanted the complex back. In the months that followed, we were engaged in a substantial amount of combat from defense to ambushes to screw with the Hutts. It was definitely special. I was promoted there as well and then picked up by the Special Forces to stay with them… as a part of a different unit that is.

cross hale es.jpgcross hale 2.jpg
 
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Name: Lex Rank: Age: 30
Sex: M
Species: Human Specialization: Sniper. Hand to hand combat.
Height: 6'
Weight: 72kg
Appearance: Dark hair and eyes. Pale skin and clean shaven. Wears a cobbled together outfit of light body armor. Shirt, pants, boots, black cloak
Weapons: DLT-X19 highly modified. Shortened barrel. Sniper rifle w/optical systems. Short barreled assault blaster. Side arm is a cutdown blaster pistol. Prefers short daggers for close combat. Carries a pair of knuckle knives at back of belt. Boot knife.
Several grenades.
Garrote.
Equipment: Grapple hook launcher and 500' cable. Several anti personal mines w/remote detonator. Light combat armor. Mostly soft to reduce noise and maximize mobility. Helmet w/ night vision, respirator, ranger finder, long range listening device.
Training: Extensive sniper and hand to hand combat. Combat Training: Advanced combat.
Previous Tours: Former sniper in the Imperal army. Personality: quite and stern Biography: N/Areceived_2234562673311693.jpeg
 
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Valc Campaign
Federation Space the planet Ankus after over 10 months of hard fighting


The weather was turning colder, as the temperate climate of this world offered relief from soaring temperatures in the summer months. This relief consequently would only last for so long as the extreme back and forth cold and hot harsh of the seasons gave way to brutal conditions on the planet. The mud and blood soaked fields of battle would be turning to cold and frozen sheets of ice. A nearly ten month campaign of ongoing attrition. A cluster of four cruisers, older Victory Star Destroyers, loomed on the horizon in a low near ground orbit. Fighters and transport buzzing around them upward from the ground and back down again. Ravaged battlefields below smoldered for mile after mile and over the viewable horizon. The systems temperate landscape now ash, mud, and craters. The massive frame of a downed Star Destroyer occupied a large portion of the landscape, a casualty of the system conflict, half buried from its impact into the surface, a long trail of destruction evident in its wake from its no doubt sliding to a halt. Smoldering points of destruction across the land still billowing smoke into the air.

A lone Sith shuttle, away from the main action came down from above, drawing low to the ground as it skirted along a path away from what was considered the main battle-landscape.

The Eternal Empire campaign which had started several systems prior was looking to wrap up operations on the system of Ankus. The initial blockaide and space battle had been one sided, as the strength of this planet was not in their air and space command. The Federation of Democratic Planets, had redeployed their main fleets to other systems in anticipation for future engagements. Relying on Ankus’ planetary defenses to slow down and occupy the Sith Imperial forces. Their gamble had paid off, and the critical system had indeed put up a more than stout defense for over ten months despite overwhelming odds and force superiority on the part of the Imperial forces. The focal point of the system’s capital being a trio of heavily fortified and strategically positioned bunker and command facilities, designated Theta, Chi, and Gamma by Imperial forces. Each of them housing strong defense capabilities. This along with heavy planetary shielding had forced the Imperial forces to forgo large scale planetary bombardments and take the fight directly to the ground.

One of the bunkers was eventually successfully breached and captured, opening the way for the operations on the remaining two bunkers and a potential path to the city. With a second one now neutralized, the Imperial forces are moving to secure the third and final bunker to solidify their control of the system.

Thus far immense casualties had been sustained in securing the bunkers with mass casualties further guaranteed in order to take the remaining bunker conventionally through the same means.

Imperial High Command has dispatched a special team to prevent this and secure the remaining bunker before committing to another offensive that will bog them down for months costing them further time, resources, and personnel.


~Siege of the Planet Ankus, Day 317~

“These are the coordinates.” A navigation officer sitting in a co-pilot seat of a Theta-class T-2c shuttle that was tracking a low path along a cliff face, keeping it just out of view from the heights above. The rear shuttle ramp opened, with a hiss as a trooper tethered to a cable line walked down it as the shuttle slowed and began circling as it rose above the line of the cliffs, searching for signs of movement.

“I still do not know why they sent us all the way out here.” The pilot explained as he kept the shuttle steady and in it circle arc around the provided coordinates. They were a resupply and transport shuttle, assigned to ferry supplies and support the rear supply contingents.

Static suddenly came in across their comm channel, a broken up voice. Both the pilot and nav-officer snapping to the transmission, with the co-pilot adjusting the comm transmission to hone in on it.

“Shuttle I-T-A-4….5 ….. Wes… kilom… ext.. ackno… sec… br...ze… 9..6…. alp…”

“Dial in.”
The pilot ordered to the nav officer. The comms transmission was and continued to be broken and garbled.

“Shuttle I-T-A-4-7-5 com… t... kiomet… sec... brav.. ze.. 9...6..2… alph…”

The pilot instinctively brought the shuttle into a more westerly heading off of their current coordinates.

“Shuttle I-T-A-4-7-5 come west four kilometers…. sec brav… ze… 9...6...2.. alph..”

The first part of the comm message included their shuttles identifier, which spurred the pilot to push the shuttle as he throttled up, increasing the shuttles speed as the comms signal was beginning to grow in strength. “Hold on back there!” the pilot spoke over the Theta class shuttles internal comms to the trooper on the ramp.

“Shuttle I-T-A-4-7-5 - come west six kilometers - hot - extraction - acknowledge - security confirmation - bravo - zeta - 9 - 6 - 2 - alpha - 6”

The co-pilot immediately began running the security confirmation code, which came back quickly with a secure match.

“Holy frak” The co-pilot had a moment of realization.

“What?!?!” The pilot exclaimed as he held the shuttle steady, they were only two kilometers out now from based upon their original coordinates.

“That’s a Black Legion transponder code…” The co-pilot’s eyes were in a bit of shock. “Designated FS19”. The pilot added as he too looked at the confirmation code. To most of the Imperial armed forces the Black Legion did not exist and to run into such was not an everyday occurance. The co-pilot even thought about how they even knew they were here.

“Shuttle I-T-A-4-7-5 - come west six kilometers….” The transmission began to come in again… with the co-pilot quickly speaking up as and responding on the comm channel.

“Shuttle I-T-A-7-5 acknowledges, confirmation security transponder we are thirty seconds coming from the east.”

“Shuttle I-T-A-7-5 - relay strike package sierra 442 - Confirm and acknowledge on coordinates forty two degrees north ten degrees west 10S GJ 042 010 - again confirm and acknowledge.”


The co-pilot immediately began relaying the message and coordinates, which linked into the Imperial assault network. The traffic being prioritised quickly got back a response through the network with a confirmation of inbound assets on the designated coordinates.

“FS19, confirmed and acknowledged package sierra 442, on coordinates forty two degrees north ten degrees west 10S GJ 042 010”

With that the shuttle who was screaming at speed along a tree line, came up as the pilot adjusted for rising low mountain terrain. Through the viewport of the shuttle the crew saw a line of hover vehicles, supported by infantry pummeling an area where a squad was under cover and returning fire furiously.

“Shuttle I-T-A-7-5…” the same voice from the ground came across the channel, while simultaneously the Theta Class shuttle was rocked by small arms ground fire. Announcing that they were in the thick of a firefight. The pilot adjusted, rolling the shuttle to the port to avoid fire and change their approach.

“Shuttle I-T-A-7-5…”

“Yes FS19?”
The co-pilot chimed back as they were busy taking in the chaotic situation they had just come upon.

“You might want to take evasive maneuvers and check your scanners.” The voice in a somewhat humorous and surprisingly calm tone spoke as if to be doing the shuttles job for them. The nav officer seated behind the two pilots looked down at his sensors a pair of sensor contacts were moving in at a very fast rate, with Imperial transponders. “Come to starboard and climb NOW!” The nav office explained to the pilot. The shuttle lurched to the starboard and struggled to accelerate with the pilot opening the throttle to full to compensate for the sudden rise in altitude and nose of the shuttle bing pointed up. A flash of green flew by the shuttle cockpit from skyward. The pilot, now frozen in his path not deviating a micrometer to avoid being vaporized. The radiating twang sound of a turbolaser beam, followed by another, and another in quick succession. The origins only being from one place and that of low orbit and an Imperial Cruiser. The reverberations from below and what was the impact of the turbolaser fire from the sky, shook the shuttle even as it climbed hundreds of feet above the ground. The sound familiar screeching sound of TIEs filled the shuttle as the two fast approaching contacts passed underneath it. The modified TIE/SF fighters specifically designed for special forces, launched a payload of missiles right into the the smoke from the turbolaser blasts as they followed up with a strafing of green blaster fire. The sound of the TIE coming close again as they rolled up into the sky and took up a position several hundred meters above after their bombing run. The shuttle pilot leveled off, rolling the shuttle back towards the location of FS19. The line of hover tanks and infantry previously was gone, replaced by three massive craters and a score of smaller impact points from missiles and blaster fire. Scorched hover tank hulls, smolders and bellowed smoke and flame as bodies were scattered hundreds of feet from the impacts.

“Shuttle I-T-A-7-5,” A new voice came over the comms channel, a slight augmentation in her voice, indicative of a pilot's helmet and mask with a slight mechanical twinge to it.

“Area is clear, you are cleared below and above.” The TIE/SF fighter pilot’s transmission cut off.

“Shuttle I-T-A-7-5, this is ground team.” The voice of the original transmission, from the Albtraum squad leader came over the comm channel again.

“Awaiting extract... this is no longer a hot-extract.” The channel cut off, with the crew of the shuttle in an almost state of shock


[Ten hours earlier….]


The Nyx Class Sloop, moved through the cloud cover inside the members of “Albtraum” squad gathered around a holoprojector. The Sloop was already en route as the team’s briefing was occurring enroute with an hour to go before they were set to move on the target they were just learning about. Lt. Commander Valcoth, stood near the projector, which showed Captain Barr in the blue familiar form of such a transmission. Fresh off a previous operation, the team was busy refitting while grabbing a quick bite of chow when the transmission began

“Gentleman,” the voice of Captain Barr, came across the comms. “As you know operations are wrapping up, thanks to infiltration teams we have crippled the systems primary shield generators in four out of the seven sector fronts including the Capital city and now what's left of it is nearly fully under our control…” The Captain allowed a slight grin of satisfaction for the overall system operation. Which behind the scenes was due impart to the team itself, with them having been involved in the before mentioned missions. Despite them having been operation for days now he had to ask more of them, he wanted nothing more than to give them a moment of rest, but knew his team was not one to shrink from pressing on and doing what was required of them.

“high command is forwarding a mission brief, priority Gamma.”

“Infiltration, suppression, and extraction.”
The Captain paused for a moment. “Lt General Cottery has asked to brief you in personally…” A second blue image came to life from the holoprojector in the main hold of the sloop, that of the general.

“I’ll try to keep this brief.” He did not mince words and formalities, he already had a lot of information to convey to the team and while most teams needed only mission intel and orders. He felt the members of “Albtraum” squad deserved more, they were his charge and counted on the team that performed for him. He hoped for such because he treated them as just more than a tool.

“I’ve chosen your team to accomplish what the entire fleet and Corps has struggled to do with the previous two bunkers.” He paused, knowing they were tired and already fresh off of a recent operation.

“High Command wants the third bunker for strategic purposes and the long term defense of the system once it is fully under our command. They intend to push on the bunker regardless of the city occupation, as it is too valuable of a target to leave in the systems defense forces.”

“I agree with that assessment…”
Lt. General Cottery’s tone was firm but it was clear he wanted to say more, he was most definitely in line with the assessment of taking the third bunker, but his initial plan of the mall insertion team was met with reluctance from certain high command members. With some of them preferring to continue to throw resources, time, and personnel at the third bunker as in previous operations on the system surface. Despite such he had bought time in this current mission, gaining the support for it, in lue of a full out assault in the mountainous region. It was well known that they paid a heavy price to secure the first massive bunker, throwing waves against it in an attempt to take it intact and paying the price for it. In frustration high command had ordered a low level bombardment of the second bunker and somehow successfully turned it to a pile of slag. The action consequently opening up path to the Capital city, which was now in the early stages of being occupied and secured. While the third bunker was of no real threat to counter their advancement and securing of the city. Its placement in the mountains has made any bombardment difficult and near ineffective. The Lt. General was of the opinion that for the long term strategic importance of holding the system, the bunker was a resource too valuable to waste. The bunkers themselves were self sustaining and self contained small cities with thousands of personnel, like ground imbedded cruisers. Immovable fortresses which commanded respect and a safe distance.

“I task you with infiltrating the bunker, securing it from the inside, and enabling our forced to move in without the previous resistance we have seen.”

With all of his internal musings and thoughts, the general continued to try and stay on point, knowing that the men and women of “Albtraum” squad could read between the lines and know why and how he came to his decision to choose them and why their task was important.

“We will move in once you are able to bring down the bunkers shields and defenses.”

“Good luck.”
With that the blue holograph of the general disappeared, leaving the Captain’s whom did not hesitate to speak, as he directed the squads Intel Officer Cyri to take off where the general had left. LT. Commander Valcoth got right down to business and the details as she quickly spoke up.

“Intel confirms much of the systems remaining command structure and political elite are holding up in the bunker.”

“We need them alive for interrogation.”

“Secure them.”

“Lower the bunkers defenses, get the HVTs out before our main force hit the bunker.”
Cyri tapped a datapad which she had been using to reference and brief the team from.

“I am uploading the primary HVTs information to your datapads and suit Virtual intelligence systems”

“Secondary teams will secure additional HVTs once our main forces move into the bunker, but these two are the main objectives along with bringing the defenses down.”


The datapads of each team member would show an older man and Federation General, who had been isolated here upon the arrival and blockade imposed by Imperial Sith forces, the second HVT was the Queen of the system, a young female and leading political figure and representative within the Federation of Planets. It went without saying that the general would have intimate knowledge of Federation tactics and strategies and the Queen would hold significant political value going forward. They both need to be secured and extracted before the heavy internal bunker fighting started.

“Cyri, Gentleman that is all.” The Captain spoke up with Cyri having finished up. The blue holograph faded.

@Kardynul Jokar, @Darth Xxys, @Darth Solus, @Darth Kain
 
IC: SSG Kardynul Jokar
Location: Aboard the Maelstrom


The general’s lips moved, but his words were hardly heard. Staff Sergeant (SSG) Kardynul Jokar had a hard time paying attention during briefings. As a great military leader once said, “No plan of operations reaches with any certainty beyond the first encounter with the enemy’s main force.” That’s for sure. Floating back to the present Jokar picked up, “Lower the bunker’s defenses, get the HVTs out before our main force hits the bunker.” Oh kriff me. I’ve got to learn to pay attention.

SSG Jokar closed his eyes and shook his head. His datapad buzzed as an incoming transmission was received. Lifting the metal slate and swiping across the surface, two figures appeared. The glowing blue holograms depicted a middle-aged man wearing a military uniform, clearly a high-ranking, commanding officer and a remarkably attractive young woman, dressed regally.

“Cyri, Gentlemen that is all.”

Great. Time to get to work.

“Alright boys,” Jokar called out, “Here’s the deal, obviously we have a very short window to make this happen, so you have 20 minutes to get your dwang together and do any last minute checks before I want you back here for the OPORD brief. Tracking?”

Despite how it sounded, Jokar wasn’t really concerned with whether or not his squad members had understood. He didn’t have time to babysit and he trusted all of them enough to be capable of prepping themselves. He’d already completed his checks and knew the rest of the mission was in the hands of his men, the gods, and whatever other entities that be to lead to his success or failure…though failure, was never an option.

@Darth Xxys @Darth Solus @Darth Kain @dragonsith13
 
IC: Specialist Matthew Roan
Aboard the Maelstrom


Matthew had been munching on a nutrition pack as the briefing began, not wanting to waste time when he could eat and listen at the same time. After all, if these neatcoats wanted to keep sending the squad out into the flames day in and day out, it'd be expected of them to eat in the small breaks between. Such was especially true for him. Ever since his surgery to receive this special arm, his caloric intake nearly doubled.
This was a difficult job, if the grave faces around the room were any indication. Well, excluding Jokar, who seemed to be wandering greener pastures in his head. Regardless, the mission seemed pretty straight forward. Secure this bunker in the mountains, take some prisoners, and get out. With the close-quarters, the likelihood of failure, and so on… this was right up Matt's alley.
Finishing the nutrition pack and hastily getting to his feet, Matthew heard Jokar's orders. Twenty minutes to get their gear ready. More than enough time.
"Yes, sir," said Roan, giving a respectful nod. "Let's hope this one runs smoother than that business on Cato Neimoidia."
After being given his time limit, Matthew went to his locker and got prepped. The combat uniform was relatively quick to slip into, as his metallic arm slid through the sleeve easily. His boots were tied tightly, giving him the complete look of a soldier out for blood. It was then he began equipping his weaponry, such as the ion grenades, a thermal imploder, and a modified vibromace that attached to his left arm, folding against it and ready to swing at his foes the moment he needed it to. He then checked his rifle, a standard ST-W48. It had been cleaned within the last hour, still remaining free of anything that could stop it from being the ruthless killing machine it was meant to be. Same went for his sidearm, a CR-2 heavy pistol that was holstered at the hip. Everything checked out.
It was time to get the ball rolling. Force help anything in its path.

TAGS: @Darth Xxys, @Kardynul Jokar, @Darth Solus, @dragonsith13
 
IC SPECIALIST
LEX

Lex awoke on the dropship. He had drifted off as he was prone to do when no action was to be had.
'A good soldier finds his sleep where and when he can.'
He looked around the cabin and saw the rest of the squad was getting prepped for dust off and Lex looked to his gear. All the essential components were there. His primary weapon was already secured to his jump pack and he held his medium blaster loosely on his lap, his sidearm was slung in a low tactical holster on his right hip with several backup power units.
His armor was light weight and quiet.
He had been briefed and now was awaiting the final details of the insertion.
He had served with these characters on a few missions in the past and was comfortable with thier battle dynamics.

@Kardynal Jokar @Darth Solus @dragonsith13
 
IC: PO Victor “Cross” Hale
Location: Aboard The Maelstrom

Cross had been sitting near SSG Jokar. As the second in command of the squad he tried to stay close to the squad leader make sure that he was picking up the same information in the event of Jokar’s death there would be a seamless transition. Despite his youth Cross was a fast study and understood the complexities… or simplicities of the military he had grown up with.

While the commander spoke Cross examined his medical bag. Nothing major was used in their previous mission. Some gauze, and antibacterial spray, both of which were simply replaced. This coming mission was going to be slightly different. A snatch and grab style meant that there was risk of minor injuries to the HVTs. So, doubling up on bandages, spray, splints, and other basic equipment would be important following the briefing. As the commander finished the briefing, which seemed pretty straight forward, cross zipped up the bag and tossed it over his shoulder revealing the brightly emblazoned red cross on the main pouch to anyone behind him.

“Here’s the deal, obviously we have a very short window to make this happen, so you have 20 minutes to get your dwang together and do any last minute checks before I want you back here for the OPORD brief. Tracking?”

20 minutes was plenty of time to grab the medical supplies from the stock room and load up with extra ammo. In the previous mission Cross had only used his side arm. His main focus being provide medical attention where needed, that may be the difference between a SF medic and a medic that went SF. He was still focused on keeping the others in the fight as opposed to being directly in the fight. Despite that mindset he still carried a A280-CFE as a main rifle. The ability to reconfigure and blast through armor was key for a special forces fighter. Of course, it too wore his signature red cross on the upper receiver, top of the buttstock, and on every magazine he held. He should really consider stickers. A light chuckle escaped Cross’ lips as he walked to the supply room.

A few extra magazines above the standard loadout both for his A280 and a quick check on his custom made WESTAR-34 blackened to make sure it fit his stigma of Black Legion and of course a red cross engraved into both sides of the handle. There would never be a mistake that it was his. Of course, the doubled medical supplies for his frankly over packed med bag and a quick restock on nutrition bars, extra for inside the med bag. Before he stepped out he also grabbed a fresh bottle of head ache meds, more for the joke of “that’s all they need” than anything else.

“Time for the brief after the brief… why do we do this again?”

His quick walk back was filled with a double check of gear, realignment of his hybrid sights top thermals with magnification and a side red dot for close up fighting. Easy. Now we wait.



TAG: @dragonsith13 @Darth Kain @Darth Xxys @Kardynul Jokar
 

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OOC: @Terrogate, @Darth Xxys, @Darth Solus, @Kardynul Jokar

I would like to thank Darth Kain for his contribution and participation thus fa, we will be continuing with the new additional player and picking up where we are - story will continue as planned, with out new player simply subbing in.
 
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Character Summary:
Name: Cassteleon Delloter (Cass)
Rank: Petty Officer 2nd Class (SO2)
Age: 31
Sex: Male
Species: Human
Specialization: Room Clearance/Hostage Rescue/HVT Interdiction
Height: 6'2"
Weight:215lbs

Appearance: Tall with light hair, and never without ragged stubble, Cass is muscular from a life lived inside the Imperial Special Operations community.

Weapons: E-22 Blaster Rifle, Verpine Shatter Rifle, DL-44 Heavy Blaster pistol, modified without the optic suite, DL-22 Holdout Blaster

Equipment: 2 Thermal Detonators, 2 Sonic Grenades, 2lbs moldable Plastoid Explosive, Vibroblade, Standard SOF Trooper Armor, Advanced IR/Thermal/Penetrating Radar Helmet Suite

Training: Joint Tactical Air/Space Control Course, Basic Imperial Naval Basic Training, Basic VBSS Qual Course

Combat Training: Special Operations Close Range Target Interdiction, Advanced Breaching Course, Advanced Ordnance Disposal Course, Crisis Response Operations Course, Long Range Reconnaissance Course, Asymmetric Entry Course
Previous Tours: Numerous Underway assaults. Assisted in the assault on Coruscant.

Personality: Cass is the one that always cuts in with a joke the bosses don't find very funny. He's cynical and sardonic, and morbid as all hell in his humor. On the battlefield though, he's the poster child for calm and collected. He doesn't get excited, and he's got the Devil's luck for making the right call under pressure.

Biography: Cass joined the Imperial Navy at 18, straight off of Dromund Kaas. He wasn't Force sensitive, and had no desire to cut a life out of the swamps and bottoms there. He served 4 months as a gunner's mate before volunteering for the grueling Naval Commando selection. He greyman'd his way through and made it to a team, where he excelled. He was approached to screen for the VBSS teams, and again passed with flying colors, if a few extra lumps for his smart mouth. After making the rate for Special Operator 1st Class, his team was sent on a mission doomed for failure. After the inevitable, he was busted back to SO2 and sent to a reject team, until he was approached to screen for FIST. Today is his first day with the Squad.
 
IC: SO2 Cassteleon Delloter
Aboard the Maelstrom


Cass had strolled onto the shuttle and found a seat toward the bow. Or Cockpit. Whatever the army pilots called it. He didn't do ground well. But coming here had kept him in the Forces. And Albtraum needed a JTA/SC, or J-task for shorthand. If the squad needed air, he was their man. The fact that he was also a CQB and HVT Interdiction specialist was just an add on.

He felt the shuttle lift off, and his foot reflexively started bouncing. He checked his weapons, the E-22 with modified variable optic, his DL-44, an old school vibe, but one he dug hard for that classic look, the Shatter Rifle, for all those quiet, intimate little moments, and his hold out. The DL-22. A gift from his VBSS course instructor for winning honor grad. He had extra power packs for all of them, and extra magazines for the Shatter Rifle. He had new power cells in his image modifiers, for IR and Thermal work. His armor was solid. Everything was checked. But that karking leg was still bouncing.

He had seen the docs. He'd done all the tests. They said it was a natural fear-induced response. But Cass knew better. He wasn't afraid. It wasn't fear. He thought about it like the bloodfin races on the old Remnant worlds. They'd pace and paw at the ground inside the starting gate. But it wasn't because they were afraid. They were just ready to run.


@dragonsith13
@Darth Solus
@Darth Xxys
@Kardynul Jokar
 
Player combo and GM update

Valc Campaign ~ Federation Space the planet Ankus

Albtraum Squad


As Cross turned to gather supplies, Jokar patted him on the shoulder. He gave a nod to Roan as he went to suit up. SSG Jokar walked over to the center console and began to plug and play different coordinates. If all goes well…oh kriff who am I kidding, it only goes well if there are no enemies…He drew up the geographic layout and analyzed the terrain and began to mark insertion points; one extra point for their sniper, Lex, who was already in position. Jokar trusted Lex to meet them at whatever LZ that he chose. He would just have to ping the drop-point to Lex once it was determined.

Jokar continued sifting through the documents and data, began selecting blueprints and schematics for the bunker the high-value targets (HVTs) were located in. Surprisingly complex, he thought, it’s like there’s an entire city under the mountains. Glancing at his timekeeper, Jokar noticed he was running out of time, selected one final hologram, and turned to face his team.

“Gentlemen,” the squad leader began, “the time has come to execute. Situation: we are looking at mountainous terrain that has been heavily shelled for the past ten months. This leaves the cliffs very unstable and remarkably treacherous. Potential avenues of approach are virtually nonexistent; any that did exist were obliterated by our artillery and close air support.”

Jokar turned and accessed the holopad in order to zoom in on the planet surface and orient his squad to the area in question. “We are focusing on these three mountains,” he continued gesturing towards the hologram, “designated Alpha, Bravo, and Charlie. Bravo and Charlie have already been cleaned up by previous attacks, so all we are worried about is Alpha. Alpha is the tallest mountain in the range and is flanked by Bravo and Charlie (Bravo to the north and Charlie to the south). There are three bunkers, one under each mountain, and as previously mentioned, Bravo and Charlie have already been cleaned up. The attack on Bravo’s bunker system revealed that these bunkers are much more complex than anticipated. Basically, entire towns located under the mountain range in which civilians, politicians, and military alike mingle and conduct business.” Jokar waved his hand over the screen and displayed the bunker system, “more to follow on that later.”

“As noted earlier, the cliffs are steep and shaky, watch your step as we traverse the mountains before we reach our objective. Sparse vegetation populates these mountains so there will be little concealment and we will be using darkness in order to begin our assault. Of note, elevation will fluctuate between two and three thousand meters. It’s getting chilly out there, be cognizant of that but, remember, we won’t be spending much time outside.”


Jokar altered the screen once again to show the schematics to the bunker system and show a militant side-by-side, “there will be hundreds if not thousands of potential hostiles that we could encounter as we make our way through the tunnels and areas within the mountain, some will be ‘on-duty’ and wearing an appropriate, identifiable uniform, however plenty of others will be wearing ‘off-duty’ attire but could be armed. Treat any and all personnel as potential hostiles. Given that we are underground, and some intel has confirmed their close air and indirect fire (IDF) capabilities are severely limited, but they will have small arms capabilities. Their transportation is limited to vehicles designed for underground transportation. They are slow moving, capping at approximately 50 kilometers per hour. Intel was unable to confirm the possibility of a back evacuation route, there appears to only be one way in and one way out. Our enemies are highly motivated and will definitely hold in place. Anticipate counter-offensives and fortified defensive positions. This is their last confirmed stronghold within the system, they will not let it go easily. Higher unit mission is pretty simple, secure this planetary system and its intent is a gray area, our only guidance is that we ensure a foothold for follow-on Empire operations. We have a lot of wiggle room for this op.”

SSG Jokar paused, he knew his men were easily picking up the amount of information he was relaying, but he felt the need to pause every now and again to ensure there were no questions. Seeing no puzzled faces and no raised hands, he continued, “Only two adjacent units operating in our area of interest (AI) and each are serving as a clean-up/preparing for contingency operations so we should see minimal interference from them. Our mission is simple: Albtraum Squad will conduct a raid on Alpha Bunker System no earlier than (NET) 2300 hours in order to (IOT) finalize the Empire’s offensive in securing this planetary system. I say again, Albtraum Squad will conduct a raid on Alpha Bunker System NET 2300 hours IOT finalize the Empire’s offensive in securing this planetary system. Execution, look, all I expect from us is to lower the defenses, get in, secure our HVTs, and get the hell out without any friendly casualties. Key tasks are to reduce the bunker defense posture, secure the HVTs, and collect intel. Concept of Operations. Phase I began when we first received the mission, conducted rehearsals, conducted pre-combat checks (PCCs) and pre-combat inspections (PCIs), and ends with this brief. Phase II begins upon our landing. We will travel in a traveling overwatch posture. It’s safe to assume that the enemy has forward scout teams to slow any attack and alert the main force of inbound hostiles. Two rally points (RPs) will be placed en route to our objective (OBJ). Changing the hologram back to the mountain range, Jokar indicated where their drop points were, “We will be landing here at Echo Hotel 1366 6777 which is approximately 1000 meters (m) from the OBJ. As we travel on our 381-degree azimuth, we will place two RPs, one RP 500m from the OBJ and one 250m from the OBJ. Cass, ping those coordinates to Lex so he knows where to meet us.”

“Our objective rally point (ORP) will be placed at the second RP and will be our primary landing zone (LZ) for exfiltration (exfil). Phase II ends once we’ve established our ORP and commed to higher that we will be beginning our assault. Phase III begins once we have lowered the bunker’s defense systems. Roan, I want you on point. You’re my lead man we are following you. Followed by Cross; Cass and Cross need to constantly communicate direction and distance so that, and Emperor forbid, one falls we can Charlie Mike. I’ll be right behind Cross maintaining command and control (C2), with Lex bringing up the rear and maintaining security of our six. Cass, you will also be our primary enemy prisoner of war (EPW) man and HVT security, any hostiles we capture you’ll deal with them accordingly. Cross, you’re our back-up point and primary pace as well as our primary aid and litter. Lex, you’re secondary EPW, overwatch, and HVT security. I’ll be handling secondary aid and litter as well as maintenance of C2. When we begin our exfil, diamond formation around the HVTs until we get them aboard our shuttle.”


As Jokar progressed through the mission’s execution his fingers and hands were working wildly to keep up with the hologram, maintaining the visual aspect of the mission was just as important, if not more so, in order to ensure mutual understanding. “Phase III ends once we have found and secured our HVTs. Phase IV begins upon exfil from the bunker. Rules of engagement (ROE). Like I mentioned earlier, we have a lot of wiggle room here, ROE is loose. Given that we are conducting a raid, it is best if we maintain an element of surprise for the majority of our mission, but weapons are hot. Shoot to kill. Any perceived hostile force should be met with greater hostile force until the force is subdued. Priority intelligence requirements (PIR) include locations of other rebel forces, plans for greater missions, and any other intel that could support the bigger picture of the Empire.”

With that, Jokar disabled the holoprojector and continued his brief, “Sustainment: bring along whatever lickies and chewies you want. We are getting in and getting out with no intention of holding that bunker. There will be a follow-on infantry battalion that will do that for us. Resupply is a pull method and will only be received if requested from the Maelstrom. We are running a standard combat load and classes of supply are I, III, V, Mike, Mike. Command and Signal. Our key leaders are in orbit, but we have established comms with them. Frequency is 6600, commander’s callsign is Maelstrom 6, top’s (first sergeant) callsign is Maelstrom 7. The succession of command hasn’t changed: me, Lex, Cross, and then Cass. Our callsigns also haven’t changed: I’m Albtraum 6, Lex is Albtraum 7, Cross is Albtraum 1, and Cass is Albtraum 2. Should we need it, our medical evacuation (MEDEVAC) support can be called in on frequency 1200, callsign Hertz 4. In anticipation of the power being cut during the op or our squad being broken up, challenge and password are ‘dread’ and ‘war’ respectively. Running password is böse and our number combination is 13. PACE plan for comms is as follows: primary – hand/arm signals; alternate – radio; contingency – verbal; and emergency – runner.”

“This concludes the brief, what are your questions?”
Jokar said with finality. He didn’t anticipate any, but sometimes nerves become a factor and his team may have missed a detail or two. A back brief would follow this opportunity to ask questions, but zero hour was rapidly approaching.

Cass listened to the lead drop the op order. This was gonna turn into a slug fest. And Cass had some questions he wanted answered. He was still getting used to things here, and he didn't plan on having his backside in the wind when things got hairy. He'd been tied up in enough close. "Yeah boss, I got a couple. What kind of air am I looking at coordinating? What sort of Fighter, and or bomber support to we have up to objective?" He stopped for a second, knowing the next one might get him some ire from the ground guys. "And why, for Emperor's sake, aren't we using Jump packs to get up these cliffs? Or reactive masking camo once we make entry to stay covert? I know we're all running silencing tubes on our blasters. But this seems like higher just reached up their exhaust ports and pulled out some half baked scheme to end the Campaign."

Cass had been hung out to dry before. And he had no plans of going through it again. That's why he was an SO2 again, and away from the VBSS teams. He had no problem working with these men, but he wanted them to see there was a better way of doing things than this. Sometimes, the scalpel was better than the hammer.

"Also, I don't mean to talk out of turn boss, but there's a lot of rumor going around that this campaign is taking so long because Lord Feros went missing and pulled his troops with him after the assault on Coruscant. How true is that? Because if the Feddies know that, they could be using it for a morale boost."

Cass didn't want to just throw things out there, but he wasn't in the habit of mixing words. "Call a bantha a bantha, son." The words of Chief Tanteller rung in his ears.

Cross chuckled as Cass spoke. Good man. Always focused on the important.

“Come on Cass. You really think the Sergeant is focused on the what Lord Feros is doing? That’s way beyond his station, we just have to do our part. You know we’re small fish.”

Joking aside, jump packs made sense for the ascension. Equipment would be difficult to find. If the medic asks they may be more agreeable. I could offer some water and a change of socks. Cross considered for another moment then turned to address Jokar.

“Sarge, I can request the gear that Cass mentioned. I know for a fact nobody wants to piss off a medic by saying no. I will need a priority list because this might be a tall order to fill for all of it.”

“First of all, welcome to the team Cass, it’s about time we added someone that can actually hack it around here,” Jokar replied with a wry grin, “Second, our air support is rather limited. Based on what HQ had, we have nothing in terms of support. It’s just us.”


Jokar’s eyes went to meet Cass’, trying to express the gravity of the situation without it coming across as hopeless, “the Empire has a lot of faith in our skillset to accomplish the mission. And we will do so. As far as the reactive camo and jump packs, I’ll give the go ahead to Cross to that reactive, but each of you know as well as I that the jump packs can be unnecessary weight and we’d probably want to abandon them at the ORP. I’ll leave that to democracy.”

His fingers dancing along the keyboard, Jokar blew up a three-dimensional image of the cliffs that led up to the bunkers, “based on this,” Jokar began, “do you guys want to work an insertion and we drop near Lex or bring the jump packs to make our ascension easier?”

There was not much time to plan, brass had pushed this down in what could only be described as a blitz timeline. Cyri knew the boys would be currently going over their internal briefing. Working out every last detail. She had protested they needed more time to outfit and give the team more time to plan the op. But it was futile to try and change what was coming down from high. They would be able to adjust, handle it. She thought of the squad as she ernestly walked up the ramp of the Maelstrom, making her way down the ships corridors towards the cockpit.

Cyri settled into the helm of the Nyx-class sloop, Maelstrom, as she quickly toggled several switches in front of her. “Ready to go?” K-5TC, the charcoal lanky droid to the right of her in the co-pilot seat turned and addressed her with the vague droid-like face. “We have been ready to go for hours... Commander.” K-5TC remarked in a sarcastic robotic tone - with enough intonation to discern his programmed impatience owing to the idea that he had been well prepared for the ship for departure as he waited a patiently as his programming dictated in one of the secondary hangars of the “Crinitus Egastas”.
Cyri, smirked. It was always like K-5TC to offer up a sarcastic remark to almost every inquiry. He did his job nonetheless. “Alright.” Cyri remarked as she toggle the engines. “Hanger control this is Maelstrom. Departing.”

“Confirmed, Maelstrom. Energy field disengaged.”
The voice of a fleet technician within the hangar control bridge came over the comm - confirming the Maelstrom’s departure. Cyri did not hesitate to guide the Maelstrom about, the repulsor engine kicking in with a high-pitched whine as the ship pivoted and came about to face the hangar portal - the blue energy shield dissipated - disappearing and giving way to the black star-lite canvas of space beyond. Cyri pushed the throttle forward and held the stick firm as the ship exited the hangar. She did not like not being at the helm of the squad's controls. But command had specified for the insert to be handled by the general fleet squadron. The Maelstrom broke away from the cruiser, quickly linking up with the dropship ferrying Albtraum squad. The TIE Reaper stayed on a steady course as it began to descend and penetrate the system’s atmosphere. The Maelstrom matched speed and fell in behind the dropship as it descended. The fiery burn from the hulls of both ships burned as they entered the atmosphere - showing like meteors rocketing down through the sky. The rattle of the hull, heat from outside. Nothing new. They had all done this countless times before - several times in fact on this system itself. The mud soaked terrain of the main campaign echoed the fights they had been previously engaged in.

Within the hold of the TIE Reaper Albtraum squad waited. Making final fine tuned preparations as they rode the wave of the ship plummeting through the atmosphere. Maelstrom kept pace, though slightly behind, once they broke through the atmosphere they would have a short window for communications before the TIE would have to descend further. Within their helmets and HUDs they would hear the voice of Cyri come onto the comm. She had naturally been listening in on the follow up briefing that Jokar had been conducting. She was linked in pretty much non-stop. As to the Petty Officer’s questions about fighter support. “Albtraum 2,” Cyri addressed Cass. “You can expect limited air support.” Cyri had to be straight with the squad. They had fleets of fighters and yet none to spare. A good portion of the fleet had already been mobilized and moved to Orinda on the border of the outer rim, this was in addition to the advanced forces setting up for the potential next system hop into Federation territory. The early portions of the campaign had gone flawlessly, they had obliterated whole fleets and armies. Now the grinding of bureaucracy and politics was twisting and blunting the sharpened edge of their forces.

It was clear to most how the overconfidence of the brass in thinking they had the system under control, was yielding the slogging wrapping up of this campaign. For now her quick and blunt statement would have to suffice for Cass and the rest of Albtraum squad.

So as a result, she could not help but smirk at Cass’ crass comment about upper brass and their plan to take the bunker. Lucky they could not see her do so. Though she did not even react or address the comment about one of the Dark Lords, it was not a subject commonly spoken about. To the fact that most of the leadership, if you called them such, above the high ranking military and political leaders of the Empire were simply ghosts, phantoms - stories and myths.

An indicator on the hud of the Maelstrom showed that their window was up. Cyri, swiped the display. “K-5TC, bring us into our low atmosphere pattern.” It was time for them to pull back and monitor the team. Cyri cycled a final communication check, each of the squad's HUDs would receive a ping as she noted that all had been received and transmitted back. “All comms are up, Maelstrom is moving into an observation pattern.” With that the nose of the Malestrom pulled up, as the TIE Reaper carrying Albtraum disappeared below.

Senior Chief Roan Calal emerged from the cockpit grabbing onto one of the holds latched into the ceiling. “Alright cut the frakking moaning session, Cass. You want me to gift wrap this mission for you too? Get focused. Two minutes to insert Echo Hotel 1366 6777.” The first sergeant loudly spoke over the hum of the fighter. As the ship rolled into a bank that flowed into a steep dive.

Cyri and K-5TC in the Maelstrom several thousand feet above, brought the ship into a steady flight pattern aht would keep them in contact with the team. Cyri reached over toggling the several of the EMI systems of the ship. For the most part the bunker’s heavy shields had kept their air defenses and sensors intact, though the tradeoff for them being able to hold off the assaults thus far, was them not having the full suite of their abilities to detect and monitor the traffic beyond a short range. The Maelstrom began to actively jam and ping the bunker with interference, it would draw attention upon them - however the Maelstrom was at the edge of the bunker’s threat response and anti-air capabilities.

The TIE’s descent would take them into a fast steep dive, the jamming from the Maelstrom would help provide enough disruption to the bunker’s sensors to allow them to drop into their insertion window and once below the sensors they could approach the insertion point without detection.

The transition in their flight was smooth, Cyri monitored the TIE’s course from the cockpit of the Maelstrom as it hit the point of the end of its dive. The TIE lurched upward, there was no easy way to pull out of a steep dive, and the squad would feel it inside the Reaper. It was something they were all accustomed to. The TIE Reaper’s pilots were both more than competent, making what would normally be a hellish descent for most shock troopers to deal with, into a precise maneuver to protect the team and put them in position to carry out their mission with the element of stealth.

With all the back and forth within command - the bureaucratic red tape, making sure that the team had the resources in both material and manpower was something First Sergeant and Cyri worked constantly and intently upon. The behind the scenes that they need not worry about but was necessary to make sure they had the support and resources they required and needed to do their jobs.

The TIE banked after leveling off, as the pilot brought the TIE into a turn which traced the ravine that they had come into. The TIE was tripping treetops as it leveled off again, pushing forward at nearly full thrust. First Sergeant leaned and swayed with the movements of the ship, checking the watch display. “Thirty seconds.” He spoke announcing that they were nearly upon the insertion point. The TIE Reaper pilots showed no signs of slowing, as there was a calm chatter back and forth between the pilot and co-pilot as they navigated through the tight ravine and treetop level. Their gestures and motions in the cockpit were smooth and purposeful as they toggled controls and made adjustments to the TIEs controls. “Cliffs ahead.” The pilot spoke to the co-pilot, visually sighting the insertion point just on the edge of the cliff line at the edge of the ravine.

“Albtraum, touchdown in 15… ” The TIE Reaper skirted the edge of the cliffs. “Brace.” The co-pilot came across the broader ships comms, which fed into their HUDs. Offering a final status in their imminent insertion point and a warning for them to holdfast.

The pilot pulled back on the throttle, while the co-pilot engaged the repulsor drives on the ship, a move that for most ships in the hands of inexperienced pilots would have sheer the hull in half. The ship rose above the edge of the cliffs as the TIE’s speed was dropped. The pilot angled the ship into a hover only a few feet off the ground. The seal of the Reapers ramp, broke with a sudden hiss. The ramp began to descend without the landing gear of the TIE having never even been deployed.

@Darth Solus, @Darth Xxys, @DarthFeros, @Kardynul Jokar
 

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