corinthia
Imperatrix of the Sith
Staff member
Administrator
Sith Empress
Final Triumvirate
Dark Council
Master of the Order
Jedi Council
Immortalis
You've stated your pledge to the Underworld, and now your journey begins. Read this post thoroughly, then comment below with your fully completed character sheet to add yourself to the Underworld Registry.
Please note Force-sensitive characters are strictly not allowed in the Underworld.
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Character Sheet Template
Character Summary:
Name:
Age:
Sex:
Species:
Homeworld:
Occupation:
Height:
Appearance:
Affiliations and Associates:
Weapons:
Equipment:
Languages:
Description of Abilities:
Strengths:
Weaknesses:
Personality:
Biography:
Class:
Reputation:
* All new Underworld characters begin at Reputation 1.
Levels and Stats in the Underworld
About the Underworld's Class, Point, and Reputation System
The Underworld does not use a skill point allocation system with points to distribute as the Sith do; instead, each class gets a specific type of point that can be spent on class-related feats. For example, Bounty Hunters have Mark points, which can be spent on eliminating an elusive quarry, gaining a lead on an extremely lucrative bounty, or other similarly themed feats. Points from all classes can be used to save your character from any life-or-death situation, but otherwise must be spent in ways that correlate with the hallmark traits of your class.
When you choose to spend a point, you must indicate at the top of your post that you are expending a class point. If you are at all unclear on how or when to spend your points, consult with your superiors. (Tip: Always assume the deck is stacked against you.)
Please note: Once a point is spent, it is spent. You do not gain points back. The goal of this system is to raise the stakes of the game—use your points too quickly and you may find yourself confronted with increasingly more dangerous situations. Be frugal with your points, and you might just save the day.
Classes
Pirate (Wealth): Nothing attracts a Pirate like the promise of riches. As a Pirate, you are shrewd, clever, strategic, and keen; you know how to get what you want, when you want it. You have a vast knowledge of astrogation, are a natural leader, and are quite handy in combat, both close quarters and ship-to-ship.
Pirates receive points for Wealth, which can be spent to shore up credits, goods, or manpower, or spent on succeeding in acts of piracy.
Smuggler (Luck): Charming and roguish, Smugglers are the couriers and pilots-for-hire of the galaxy; want something or someone moved from point A to point B, no questions asked? Hire yourself a Smuggler. Smugglers are well-versed in piloting, aerial battle, navigation, and engineering.
Smugglers receive points for Luck, which can be spent to pull off risky piloting maneuvers, give you a lucky break when your ship malfunctions, or give your turbolasers just the aim they need.
Mercenary (Heat): You’re a warrior-for-hire, and your code of honor, whatever it may be, is cortosis-clad. You do all the dirty work those who don’t want to sully their hands won’t do. Your expertise in weaponry, tactics, armor, and combat is unrivalled, and your skill is unmatched.
Mercenaries receive points for Heat, which can be spent to gain an edge over any opponents in combat, a tactical advantage, or grant access to greater weaponry or firepower.
Bounty Hunter (Mark): Whether you work alone or with companions, the job of a Bounty Hunter is always the same: you are a hired huntsman. Bounty hunters could be considered the soul of the underworld—the dealings of the galaxy’s seedy underbelly seem to revolve around what, and who, bounty hunters are after. Bounty hunters are hardened executioners, skilled hunters, experts in finding and eliminating or capturing the galaxy's most wanted.
Bounty Hunters receive points for Mark, which can be spent to gain a strategic advantage over your current target, complete a job, or give you a lead on a better bounty.
Gangster (Loyalty): As a gangster, the dealings of your gang are yours, too; perhaps your crew deals in illicit substances, money laundering, or organized crime. And because of your loyalty to your crew and their loyalty to you, your strength will always be the sum of the whole.
Gangsters receive points for Loyalty, which can be spent to call in or bolster your gang or crew to get you out of a sticky situation or give you the advantage of wingmen in negotiations or fights.
Assassin (Stealth): Wetwork is your business. You could be a hired hitman, an eagle-eyed sniper, or a sociopathic murderer, but in all ways, your talents are simply murderous. You're skilled in stealth, combat, strategy, and weaponry.
Assassins receive points for Stealth, which can be spent on subterfuge, succeeding on particularly difficult kills, or erasing your tracks.
Urchin (Con): Sticky-fingered, shady, and slippery, you could be any kind of back-alley pickpocket, spice dealer, street rat, con artist, or even a professional thief. You can talk your way out of any thorny situation, slip out of any restraints, or bribe and trick just about anyone. You absolute eel, you.
Urchins receive points for Con, which can be spent on a successful grift, steal, or deal, or on slipping out of any particularly severe situations.
Technician (Tech): You're the one who's handy with a spanner, a data spike, or know your way around a blueprint. Technicians are the mechanically- and technologically-minded ones; you're adept at slicing into computer systems, cobbling together weapons from miscellany, or servicing even the most bent-out-of-shape hunks-of-junk-that-fly.
Technicians receive points for Tech, which can be spent to succeed in any mechanical or engineering fix-it or build, slice into a mainframe, or grant you access to just the tools you need to get the job done.
Associate (Influence): You don’t get your hands dirty, but regardless, your involvement in the world of crime is clear. Whether you are a politician with underhanded dealings, a wealthy mogul in need of illegal goods or services, a pretty and vivacious socialite in it for the thrills, or the one pulling all the invisible strings, your role as an associate sets you apart from the action, though keeps you as involved as anyone.
Associates receive points for Influence, which can be spent to pull in favors, succeed in difficult negotiations, or change the way events shape up.
NEW Gambler (Odds): Gamblers are the smooth, suave, fast-talking, high-rolling charmers of the Underworld. Whether it be Sabbac, dice, or some other game of chance and luck, these risk takers always seem to come out ahead. If there's odds to be played and money to be paid, you'll find these thrill seekers putting their hard earned creds on the table to boost their wealth.
Gamblers receive points for Odds, which can be spent to ensure you have the right card in your hand (or pocket), the right roll on a die, or even the right prize in the pot of a high stakes game.
Reputation
Reputation is essentially the Underworld's level system. The number of class points you receive directly correlates with your reputation level. A Reputation 1 character will have 1 class point, so on and so forth. As you level up, your character's notoriety increases; a Reputation 1 character is unknown to the galaxy, meanwhile a Reputation 10 character's name may be synonymous with the likes of Jabba the Hutt.
All new characters begin at Reputation 1.
Your class points do not reset when you level up. Leveling up will be based on character performance and milestone achievements.
The maximum Reputation level is 10.
Multiclassing
Multiclassing becomes available at Reputation 3. Multiclassing is limited to two classes maximum. To multiclass at level up, simply choose your second class and start it with only one class point; your original class will not level up. For example, to level up from Reputation 2 to Reputation 3 as a Smuggler multiclassing in Mercenary, your character will have 2 class points in Smuggler, and 1 class point in Mercenary, and will be considered a Reputation 3 character.
Example: A Reputation 6 Bounty Hunter multiclassing in Pirate might have 4 class points in Bounty Hunter, and 2 class points in Pirate.
However, when multiclassing, your character's notoriety level is only as high as your highest class Reputation level. So, in the above example, the Reputation 6 Bounty Hunter multiclassing in Pirate will only have notoriety as high as their 4 in Bounty Hunter. So when you take on a second class, your fame stalls. The more things you do, the less known you will be.
Each time you level up after multiclassing, you must choose which class to put your additional point into.

Reputation 10 - The Ruler of the Underworld
The Boisterous Blue Brick, Scourge of he Outer Rim, and King of Pirates Lemmy (@Catalyst), Reputation 10
Reputation 9
Her Eminence of Gilt and Guile, Ruler of the Underworld and Boss of the Golden Rose Syndicate, Pirate Queen Jephego Rose (@corinthia), Golden Rose Syndicate, Reputation 9
Reputation 8
Reputation 6-7
Reputation 4-5
Reputation 1-3 - Recruits
Cicero Arcos, "Nakamura" (@Daxo_Grimmus), Reputation 1 Assassin
Jax Brt'n (@Darth Cruor), Reputation 1 Smuggler
Hrerssk Stosch (@Jonahframe), Reputation 1 Mercenary
Viktor Tarr (@Darth Kain), Reputation 1 Pirate
Devkas Rixian (@Revnus), Reputation 1 Pirate
Danik (@Bril'Kairn), Reputation 1 Smuggler